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[–] yjGVlGF6b 0 points 4 points (+4|-0) ago 

wat.

How did I go though the entire 1990's without knowing this. What is going on right now, this is some twilight zone bullshit right here.

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[–] Admiral_Ackbar 0 points 3 points (+3|-0) ago 

... Is... Is this for real?!

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[–] Aged [S] 0 points 4 points (+4|-0) ago  (edited ago)

Basically the programmers didn't predict how Mario would interact with these spinning saws while sliding. When they shock with each other, the blades transform in a unused enemy model that gives Mario 100 points.

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[–] killer7 1 points 1 points (+2|-1) ago  (edited ago)

I...saw that coming.

I'm sorry.

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[–] 7567868 0 points 1 points (+1|-0) ago 

Gamebreaker. Jokes aside, can anyone screencap the monester?

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[–] windsse 0 points 1 points (+1|-0) ago 

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[–] Scionstorm 0 points 0 points (+0|-0) ago 

Ass of steel

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[–] CM30 0 points 0 points (+0|-0) ago 

Reminds me of how you could kill Iggy and Larry's projectiles by sliding at them in the boss battle. Same sort of glitchy graphic appeared there too.

But yeah, it happens because for some reason, these sprites are set to be killable by sliding yet don't have graphics for when they're killed that way. Hence the glitchy mess you get here.

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[–] Bouchart 0 points 0 points (+0|-0) ago 

I'm pretty sure that in SMB3, you can kill The Angry Sun the same way.

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[–] vandilx 0 points 0 points (+0|-0) ago 

It's too bad Super Mario Maker doesn't have slopes or those run-on-the-wall wedge blocks, otherwise, there could be some amazing ways to use this mechanic in user-designed levels.

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[–] DrBunsen 0 points 0 points (+0|-0) ago 

It doesn't?