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[–] SkepticalMartian 0 points 2 points 2 points (+2|-0) ago
There are plenty of games that never get ported to consoles - does that make the PC an "otherwise meaningless platform"?
[–] 7519252? 0 points 1 point 1 point (+1|-0) ago
Because there is a difference between the intent behind console exclusivity and PC exclusivity.
[–] SkepticalMartian 0 points 1 point 1 point (+1|-0) ago (edited ago)
The part you're missing is that meaning is something granted by the user, not the product. It would be meaningless if nobody used them, but since they do this is not the case.
It may be meaningless to you, but for a lot of people consoles have meaning in that they're often a hassle-free straight forward appliance. Ease of setup, use, and zero-maintenance operation is a lot of value all unto itself. You can make toast in an oven. The oven is more powerful, more capable, more flexible, it easily outperforms any toaster, and almost every home has one. Yet, people are still buying toasters.
[–] lopezmikko7 ago
Ooh. "Do what I say, not what I do."
Hy-Poc-Ri-Syyy~
[–] Totenglocke 1 point 0 points 1 point (+1|-1) ago
No, because PC exclusives are usually prevented from being ported to consoles due to hardware constraints and lack of keyboard and mouse usage (I know at least Sony supports keyboard and mouse, but no one uses it).
[–] SkepticalMartian 1 point 1 point 2 points (+2|-1) ago (edited ago)
That's bullshit and we both know it. There are plenty of games which disprove this theory. Ark Survival Evolved. Elite: Dangerous. Subnautica. Witcher 3. Skyrim. This notion that PC games must take full advantage of a PC is hilariously wrong in 99.9% of cases. The fact that I can run every AAA title on the planet using an 8 year old PC CPU proves this. The "hardware constraints" you speak of are largely imaginary.
That's just naming a few titles too, there are many more one could point to. PC games HAVE to be designed to work on a range of hardware because not all PCs have the same capabilities. If you want to sell your game on the PC platform successfully you can't design only for the top 1% of gaming systems and give everyone else the finger because you'll ultimately fail.
On the topic of peripherals, all modern consoles (with the possible exception of Nintendo's stuff) support keyboards and could be used inside a game if a dev felt compelled to add support. The PS3 even included mouse support which worked pretty well. I've played Unreal Tournament on one with a mouse and keyboard and it's virtually indistinguishable from how it is on a PC. So yeah, we know you "know", but don't sit there and try to tell us that it's an insurmountable problem with no solutions that stops things from happening.
[–] lopezmikko7 ago (edited ago)
Hahahaha. Sure..
[–] lopezmikko7 ago
It does.
[–] SkepticalMartian ago
The question was rhetorical, but whatever floats your boat.