I've been thinking a lot about story telling and video games and just how much bad writing there is. I'm not saying it's all terrible, it's a young medium and we're still figuring things out like how to tell a linear story in a nonlinear world, but there are a lot of really expensive games being made with just meh stories and characters and that seems like such gratuitous waste; they're like the action films of the 80s. However, it's understandable given how much work goes into a game. If you want to get good at something you have to fail and fail a lot but you don't have that many opportunities when you're making a video game, it's a bottleneck of talent.
It reminds me a lot about dark ages when books were hard to come by because of how long it took to produce. It wasn't until we had the printing press that writing started writing really started flourishing. What we need is easier access to the medium and I dont just mean that in terms of an audience member.
What if we separated the gaming mechanics from the story and approached it as two different mediums? We let the developer create the stage and we, ourselves, wrote the play; we'd essentially be crowd sourcing creativity. I know we kind of already do this with mods but we do it in the same way we have public theater productions. What if instead of paying 50 60 bucks for a game every time, you only pay like 5 bucks?