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[–] cool_and_froody 0 points 24 points (+24|-0) ago 

Good characters have weaknesses as well as strengths. Nobody wants to play with a munchkin.

What is your character afraid of? What do they hate? What can they not do?

Also, make your character sheet actually relevant to your back story. If your guy likes the forest and prefers to hunt his own food for example, or if they were aprentice to a craftsman, give them the relavent skills ingame, so that experience can be useful.

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[–] Monsantos_Schlong [S] 0 points 3 points (+3|-0) ago 

Thanks for the advice. I'm trying to make my him really similar to actual druids or traditional Germanic pagans

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[–] RedViiper 0 points 1 points (+1|-0) ago 

Even Munchkins have weaknesses.

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[–] Zebezian 0 points 1 points (+1|-0) ago 

I also highly recommend thinking of character flaws / weaknesses. My best characters have been ones that are a bit off the deep end in some way or another.

And make sure you don't turn into a murderhobo, if anything.

[–] [deleted] 0 points 7 points (+7|-0) ago 

[Deleted]

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[–] Monsantos_Schlong [S] 0 points 2 points (+2|-0) ago 

I'll give it a look. I'm not sure if I want to get too involved in the game or not yet as this was a spontaneous idea from a friend who wanted to play so we just said 'why the hell not' thanks for the advice too

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[–] 6548657? 0 points 6 points (+6|-0) ago 

Max out your perception!

I kid, but there's a shred of truth to it. Most D&D I've played has been super focused on combat over acting in character (roll vs role). So all my awesome backstory and clever items I bought were thrown by the way side to make room for combat.

/jaded

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[–] Monsantos_Schlong [S] 0 points 2 points (+2|-0) ago 

I think I actually have good perception. I tried to balance out my character since some things I chose made me have major setbacks in some categories I tried to even it out :/

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[–] Lag-wagon 0 points 5 points (+5|-0) ago  (edited ago)

The dice is the answer... Roll the dice and that's that... Don't re-roll. Ask questions does my guy like tomatoes... Roll dice 1 being extreme hate 20 being in love with them.

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[–] Monsantos_Schlong [S] 0 points 1 points (+1|-0) ago 

That's a good idea

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[–] oedipusaurus_rex 0 points 4 points (+4|-0) ago 

Think about your characters personality. It's something that gets glossed over in character sheets, but it's the most important part of a character.

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[–] Monsantos_Schlong [S] 0 points 1 points (+1|-0) ago 

I'm actually trying to focus on this since I'm modeling alot of this guy's personality and interests after myself. Like I have a interest in paganism and Norse mythology so I made him a druid. I just made him a Goliath too cus I thought it was funny. I'm making a focus in alchemy, medicine, history and other interests I personally have so I'm trying to build a connection with my first character

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[–] oedipusaurus_rex 0 points 3 points (+3|-0) ago 

That's a pretty good idea for a starter character. Make them close to yourself. I do like to add humorous elements to my characters. I had a very vain epic level bard who's signature color was red. I had him cross class to a specialty class at level 22 that made him half dragon, so I chose blue dragon because I thought it was funny that he would have wanted to have been red.

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[–] 0x7a69 0 points 3 points (+3|-0) ago 

One of my best characters ever had more than just a backstory, but a completely documented village, regional enemies, food choices, population distribution and demographics, personality defects and worldview. You don't have to go this far, but the more you invest into your character, the more fun it generally will be to play.

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[–] Sosacms 0 points 3 points (+3|-0) ago 

For beginners we bust out a premade pathfinder story. They even have one specific for beginners. A lot of times I'll just roll a premade character just so I'm not tempted to min/max.

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