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[–] great_regret 0 points 2 points (+2|-0) ago 

I see a few design problems here.

First thing first, too much platforming for the average leftist, it really should all be a flat plane until the very end. I commend the ramp to the top of the flagpole, very abelist conscious of the developer.

Secondly, there are enemies on the map. This is extremely triggering for the target audience.

Thirdly, there were actually choices given. Again, very problematic for a leftist, they don't deal well with freedom of thought and action.

Fourth, the star should have been given from the very beginning.

And finally, the artsytle is too sharp, many of those assets actually have edges to them. Someone could get hurt.

All in all, wrongthink/10.