Welcome to Gaming! Come chat with us in the GoatChat network (desktop users click here). We also have an Official Steam Group.
All sub rules are defined in detail here and open for feedback
-
Submissions must be related to gaming.
-
Titles must be clear and reflect content of the submission. Include game titles where necessary.
-
No Clickbait (defined).
-
No links to illegal torrents or other illegal downloads/content.
-
No link posts to merchandise and/or unrelated products (exceptions).
-
Mark all spoilers with: [](#s "Text goes here")
-
Mark all NSFW posts appropriately.
-
Submissions reposted within 6 months will be removed.
Content creators, please read our community Content Creator Guidelines
What you're encouraged to post:
Games! We should talk about games more than anything! New releases, old favorites, Speed Runs, Let's Play's, development news, what we love, what we hate and so on and so forth.
Try to post things that create discussion. We want people to feel engaged and feel their voices are heard, rather than to be a place of disposable content.
If you're not sure, ask!
If you wish to, you can archive your posts here.
Check out v/gaming's megathread of gaming-related subverses
view the rest of the comments →
[–] [deleted] 0 points 2 points 2 points (+2|-0) ago
[–] Faaln 0 points 4 points 4 points (+4|-0) ago
This is a really interesting look at someone's attempt at conquering traffic in Cities: Skylines; your designs and placement of mass transit stations/stops really change a lot of things.
[–] pacology 0 points 3 points 3 points (+3|-0) ago
Traffic is ok in vanilla. Mods (like traffic++ and traffic manager) really give you total control on managing it - like adding turning lanes, bus only lanes, time street lights, etc.
[–] iri ago
is there a mod for wind turbine to be not that reliable? - u know like in real life.
[–] zonk 0 points 2 points 2 points (+2|-0) ago
Depends on from what perspective you approach the traffic control question:
Do you mean how the game simulates traffic and how realistic it is, even in the end-game? From what I've seen, despite some minor bugs here and there, the traffic has been pretty awesome for me and instead of making it a huge hassle to deal with it, the game makes you solve little 'puzzles' and de-stress the vehicle situation without being too simple and boring nor too hard to make it a nuisance.
If you're wondering what tools the players have to handle the traffic: there are a handful of very great mods in the Steam workshop that give you even more features regarding the traffic that will help you to really micromanage it. You can edit the lanes (straight or turns), you can edit the phases and decide how long which lane has red or green or you can modify the lanes on your own for certain crossings, to better manage the specific traffic there and much, much more.
Despite one or two minor bugs (which are fixed with the addons, I think), the traffic has been a great addition to the whole package.
[–] CarlosShyamalan 0 points 1 point 1 point (+1|-0) ago
I have only played for a few hours myself but from what I've seen I think handling traffic is a good bunch easier than in Sim City. Since the days pass way faster you dont get rush hours which makes it much easier to plan ahead, but also takes away from the immersion.
I guess they both have their ups and downs.