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[–] KingofKong 1 points 89 points (+90|-1) ago 

Companies over promising and under delivering will never stop until consumers stop pre ordering and pre purchasing.

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[–] Soundguy21 1 points 22 points (+23|-1) ago 

i have to agree this game way over promised, and did not deliver at all. but for a 60$ game thats only 2.2 gb large im not suprised

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[–] Zalgo 3 points 25 points (+28|-3) ago  (edited ago)

File size doesn't matter!

 

Just because a game has long code,

doesn't mean it has girthy gameplay.

[–] [deleted] 0 points 11 points (+11|-0) ago 

[Deleted]

[–] [deleted] 0 points 1 points (+1|-0) ago 

[Deleted]

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[–] TheButcher 0 points 0 points (+0|-0) ago 

I'm not surprised it was relatively small considering it generates most of its assets dynamically from what I can gather. Code takes up a lot less space then models and graphics in most games. Because this game uses its code to generate everything you see in the game on the go, it ends up having a much smaller file size.

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[–] DependasaurusRex 0 points 9 points (+9|-0) ago 

The only game I have been happy with when doing this was Starbound. The devs continued to work hard on it for over a year after it was an already playable and fun game. I tried a few others as well, and have had nothing but dissatisfaction.

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[–] the_spectre 4 points 6 points (+10|-4) ago 

Preorder on the Witcher 3 was worth it.

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[–] YouruncleDan 0 points 4 points (+4|-0) ago 

Kerbal space program also managed a wonderful development cycle. Attentive community driven designers were constantly in touch with their player base. Modders were supported and even integrated from the wider body into the design process.

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[–] a_random_sith 0 points 1 points (+1|-0) ago 

I was thinking StarMade when I read that. StarMade is like Minecraft in space, has planets, planetary landing, starbases, factions, and even battles. It just looks blocky. The only thing that can save No Man's Sky at this point is to actually include what was promised and get people coming back.

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[–] Plant_Boy 0 points 1 points (+1|-0) ago 

Laughing all the way to the bank.

I never pre-purchase. I'm patient and there's just no need.

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[–] Traveler 0 points 0 points (+0|-0) ago 

Done with me, people need to stop being stupid with money.

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[–] virge 0 points 42 points (+42|-0) ago 

I'm as disinterested as the next individual in paying $60 for a $10 game.

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[–] Namrok 0 points 2 points (+2|-0) ago 

That's the insulting part. This was an early access survival game. And those cost $20, $30 for a really good one.

But this has so, so many issues. The bugs and the interface issues are probably easiest to fix. But then you get into issues that deal with the core gameplay.

The entire gameplay loop is pointless. There isn't any goal, there aren't any emergent stories from player interaction, there is no meaningful permanence of any sort. I look at why people play survival games, and it's either because of a certain masochistic rogue like quality (which NMS doesn't have), the fun of a chaotic and griefy multiplayer community (which NMS doesn't have), or the creative and expressive crafting possibilities (which NMS doesn't have). And lastly, their world generation is not nearly as fascinating as other games.

And they've painted themselves into a corner where they can't add those elements!

The only one they could maybe throw in is an ironman mode where you have to restart completely when you die. But then that mode is sabotaged by how slow things are to get going. Ironman mode only works in games that have a very quick start. Nobody would tolerate an ironman mode in your typical JRPG with a 10 hour tutorial section.

Improving world generation would involve resetting the world on everyone. Which I guess wouldn't be so bad since none of it matters anyways.

Adding multiplayer that means anything would need to involve adding more expressive permanence along with it. But the world is so large and empty, it would be difficult for anything to actually emerge from that mix.

I donno. Maybe these problems aren't as unsolvable as they seem to me. But if solved, the game will bear very little resemblance to the game that was released today, and will probably alienate whatever core audience they manage to retain from launch.

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[–] Islamiscancer 1 points 35 points (+36|-1) ago 

As someone who downloaded the cracked game and played it for about 7 hours to see what it was like before i shelled out hard earned cash...

Dont waste your money.

Its good for about 5 or 6 hours.. Then it just gets boring.

Its cool in concept, but its just like GTAO.. There is a great world/universe to explore, buts its empty and stale. Every base is the same.. Every time there are two pods, 1 is wrecked and the other has a tool upgrade.. Every puzzle is the same.. Every planet is the same basic thing.

Once you get to hyperdrive jump thing, it just gets overly repetetive.

3/10.

"No real replayablitly"

"Gets Stale Quick"

"Interesting, but not gripping"

"Spelling Mistakes in this Post"

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[–] firex726 0 points 14 points (+14|-0) ago 

Seven hours... you must be a masochist.

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[–] holaymackal 0 points 5 points (+5|-0) ago 

I pirated also. Mostly to see if it would even run on my slightly-less-than-recommended specs (it did). You are not kidding. I did have fun the first two play sessions, until I figured out the limited game mechanics and then it was over and I haven't played since. It really is the same thing over and over; again, not a overstatement.

For example there are a few alien civilizations to interact with. They have nothing to do with each other and they offer you no help in any way. There are clues to their origins and there is a game mechanic where you can discover bits of their language. Again, it doesn't matter in the least - you can still trade and shit with them without any of the language knowledge.

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[–] 6137817? 0 points 3 points (+3|-0) ago 

That sounds more like a tech demo to me.

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[–] Fitblue 0 points 0 points (+0|-0) ago 

And another thief.

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[–] I_Like_Stats_Facts 1 points 2 points (+3|-1) ago  (edited ago)

10/10 Will reference review

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[–] cmor88 0 points 0 points (+0|-0) ago 

I've been predicting this from the beginning. I thought it might be enough to entertain someone for a week at least though.

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[–] julovac 1 points 33 points (+34|-1) ago 

SHOCKING Interview with Sean Murray [No Man's Sky]
https://www.youtube.com/watch?v=3Mz5YPkThOU

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[–] raydeen 0 points 8 points (+8|-0) ago 

Just like the Hitler Rants, Old One Tooth get's me laughing every single fucking time! It's that fucking laugh! :D

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[–] SaneGoatiSwear 3 points 26 points (+29|-3) ago 

top steam review "A mile wide but an inch deep. I can not express it better."

i hate reposting, but man, this guy hit it perfectly.

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[–] jewsbadnews 0 points 6 points (+6|-0) ago 

People were saying that about Skyrim.

[–] [deleted] 1 points 1 points (+2|-1) ago 

[Deleted]

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[–] xqvn2 1 points 17 points (+18|-1) ago 

No Man's Game.

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[–] main_gi 0 points 4 points (+4|-0) ago 

The best screwing of the game's name that I've found is No Man's Buy. :|

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[–] AmazingFlightLizard 0 points 5 points (+5|-0) ago 

One Man's Lie.

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[–] WhitedaWhite 2 points 0 points (+2|-2) ago 

No Man's Goy.

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[–] N0really 1 points 8 points (+9|-1) ago 

I play it, I like it, and it's everything I expected.

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[–] 6132407? [S] 1 points 3 points (+4|-1) ago 

Is that because you didn't fall for the hype and just take it as a procedurally generated exploration game? I think people were expecting it to be more than that.

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[–] dabork 0 points 3 points (+3|-0) ago 

Not really their fault when the devs are super vague and use nothing but marketing talk and buzzwords for over a year.

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[–] N0really 5 points -3 points (+2|-5) ago 

Pretty much. I also don't play more than an hour or two in one sitting. Too busy for all day game sessions like I used to. And I didn't mind paying $60 for it either because I have a job and can make that back in less than an hour of work.

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[–] GreatBaldung 0 points 7 points (+7|-0) ago 

Thankfully I didn't follow all the hype and all I can say is that... well, it gets stale too quickly for my liking and I feel like I'm always running after a target that keeps getting away from me (the way the entire gear system works). It's like a discount survival game, or a well-made early access game, which definitely shouldn't cost that much.

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[–] dbag2070 0 points 7 points (+7|-0) ago 

I have telling people from the beginning not to pre-order it, hello games dev was way too cagey in every interview, he always showed the same thing. I'm glad I didn't get excited for this game, I really wanted it to be good.

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[–] GreatBaldung 0 points 7 points (+7|-0) ago 

Preorder "culture" is what lets shit like this fly. When a company already has your money, why would they go out of their way to perfect their product?

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[–] firex726 0 points 6 points (+6|-0) ago 

Well made?

My 8FPS and crashes would like a word with you.

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[–] GreatBaldung 0 points 4 points (+4|-0) ago 

For an early access it wouldn't be terribly bad. For a full game? Sure, it would

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