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[–] Contrabardus 0 points 4 points (+4|-0) ago  (edited ago)

Protip: Don't follow Atlas's path. It's the most boring route as it only takes you to yellow stars, which are the most basic type and tend to have the blandest planet types and least diversity.

Atlas is actually kind of like the voice in The Stanley Parable, you're supposed to eventually stop taking the path it's offering and branch out to explore, that's when you see the real game.

Upgrade your Warp Drive when you find plans for them. You can't reach these other star types without doing so.

Stars work like this:

Yellow Stars: Basic not much to look at. Will give you enough resources to eventually upgrade everything and keep going.

Red Stars: Need Sigma drive or better. More rare resources, more frequent plant and animal life.

Green Stars: Need Tau Drive or better. More rare resources, more plants and animals. Small chance of very dense life on planets. Meaning forest or jungle type areas.

Blue Stars: Need Theta Drive. This is where you start seeing stuff that's kind of like the E3 demo. Actual forests are common, and planets tend to have a lot more life on them. It's never quite on that scripted E3 level, but the rarest resources can be found on some planets, and you'll start seeing really dense life more frequently.

Also be aware that the chances of more extreme hazards also increases with each environment type. You'll also start to see more aggressive animals and drones that are immediately hostile more frequently.

This doesn't guarantee that you'll see these types of planets, it just greatly improves the chances of it. Blue Star planets are pretty much always more interesting than even the best yellow star planets in my experience.

Atlas's path sucks, it's the most vanilla possible way to get through the game and you'll see the least amount of interesting stuff taking the path. You're not actually meant to stay on that path all the way to the center of the galaxy, but are supposed to eventually break off and branch out into the more exotic star systems.

If you're sticking to that route, get off of it, it's the worst way to play the game and you'll see the least amount of interesting things taking it.

Stuff about upgrades that is useful to know:

Upgrades stack. Leave them installed when adding a newer better version of an upgrade if at all possible. This means if you have to get rid of an upgrade to add an improved version of the same upgrade, get rid of the lowest valued one of the same type and leave any others installed. This goes for all upgrades, including things like the Hyperdrive and Pulse engines.

Slot upgrades next to each other, and attach them to what they're upgrading. If you do this, you'll notice that the icon in your inventory is surrounded by a colored box. So, attaching warp drive enhancements to the warp drive itself and making sure they are all connected directly actually boosts overall performance by a bit.

Same goes for weapon upgrades. Make sure your mining laser upgrades are touching the mining laser icon in your multi-tool and link them together by slotting them right next to each other in a chain.

Do this for every upgrade in your inventory whenever possible, on your ship, your suit, and your weapon.

You don't have to go so far as to link up upgrades of the exact same type, cooldown bonus upgrades don't have to be right next to other cooldown bonuses, and they don't have to be the same tier grouped together either. Just be sure to slot them so that all of your upgrades for a specific device in your inventory are touching said device and are linked together in a chain.