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[–] rwbj 0 points 1 point (+1|-0) ago 

As an aside to this there is a subtle marketing benefit to inflated sizes. Gamers who know absolutely nothing about development often associate bigger file sizes with bigger or more impressive games. There was an terrible PS3 game, Heavenly Sword, that was about 5 hours of mediocre gameplay. The marketing behind the game managed to use the, at the time, very large file size as a selling point. Sony was also doing the same thing by framing blu-ray as capable of all new sorts of gaming experiences because more disk space. Where'd all the disk space go? Well they used up 10GB in uncompressed audio alone. Completely unnecessary and in that case done certainly for marketing purposes. And that's not just a distant memory. Titanfall may have engaged in the same game, though their marketers weren't so overt about it. In that game's 48GB install, a whopping 35GB of it was uncompressed audio!

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[–] flope_de 0 points 1 point (+1|-0) ago  (edited ago)

Fallout 4 does the same shit. More than three quarters of the install are taken up by multiple copies of the same badly compressed textures, uncompressed audio, and badly compressed videos. Half of those videos are not even used in the actual game. It would not be much larger than Skyrim, if they used proper compression.