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[–] Reubarbarian 0 points 6 points (+6|-0) ago  (edited ago)

As a Game Designer at a major international corporation, I can tell you that it has much more to do with budgets, schedules, and managers' decisions than anything to do with the (correct) desires of the developers to optimize.

All but the tiniest studios are on ridiculous schedules and suffer budgetary constraints/ mismanagement.

This isn't intended to excuse this behaviour (as it is horrible and it kills me inside every day), but it is an unfortunate consequence of needing large amounts of cash in order to create your favourite titles. I complain to my managers about this on a regular basis! ;)