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[–] Vhaine 0 points 6 points (+6|-0) ago  (edited ago)

I used to ponder where WOW went wrong, because it's success and slide into the long dark also meant the near death of the MMO...a game type I used to enjoy. My conclusion was that at some point blizzzard mistook: "Hey lets do a scholo run for the 1000's time to get some alts gear!" for "Wouldn't it be great if we had mindless repetitive tasks that feel like more work then cleaning a toilet in a frat house?"

The 'daily quests' hamster wheel of idiocy killed Wow. It brought the Korean style grind in place of actual content. Therefore people came to once again identify EQ1 style of play with the MMO market. Devs saw it as an easy out for actual content and then jump. Interestingly, it was Wow's original departure from "LF1M-Spectres, Need clarity!" that made it a huge success.

Now years later the market is still suffering. The open worlds and player driven mechanics promised by games like SGW and Landmark are gone. Replaced with linear face roll capable content targeted more for the COD player then the original mmo market.