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[–] Donbuster 0 points 38 points (+38|-0) ago 

Think of it like a patch you could install on your PlayStation 4 to run games exclusives to the Xbox One.

Except it's not. Because the devices in question aren't standalone machines. They are peripherals, and should know their place in the market. I'm not forbidden from playing certain games because I use BenQ monitors and a Beyerdynamic headset. Why should other methods of producing audio and video be any different. Oculus should, in my eyes, have no right to try to enforce exclusivity.

[–] [deleted] 0 points 22 points (+22|-0) ago  (edited ago)

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[–] Somecallmefelipez 0 points 5 points (+5|-0) ago 

"Virtual" reality has always been dead, yes?

[–] [deleted] 0 points 9 points (+9|-0) ago 

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[–] Somecallmefelipez 0 points 6 points (+6|-0) ago 

If they did, they wouldn't be Vice. Bless them.

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[–] strbldsnch 0 points 1 points (+1|-0) ago 

Yup, it's more like saying... okay, you bought an Asus monitor but the game you want only works if you have an HP monitor. That's about as far as you should have to get before anyone is able to realize how ridiculous this is. Having to install a patch shouldn't even come into it.

[–] [deleted] 0 points 0 points (+0|-0) ago 

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[–] Donbuster 0 points 1 points (+1|-0) ago 

Right, and in this case, the specific kind of hardware is an amd64 CPU with accompanying GPU. Rift vs vive is irrelevant.