An SJW wrote:
If you grew up playing video games, sooner or later you have an epiphany: "This isn't going to make me look at my life any differently."
As video games attempt to assert themselves as a worthwhile method of creative expression, they are struggling to do so effectively. Many industry series, like Fallout or BioShock, draw heavy inspiration from films, but seem to be recreations of action movies as explained to them via a game of telephone a week or two afterward by a kid abusing Ritalin and Monster.
And somewhere around 8 p.m. on a weekday night in the dark on a couch, when you are playing a video game that has you drag a giant sword behind you who talks to you in a robot voice, you will have this epiphany: "This isn't helping me look at my life any differently."
I don't know what the hell that guy is smoking. Computer games change the way I look at life. I regarded nanotech and similar technologies as unworthy of examination until Sid Meier's Alpha Centauri convinced me that various technologies - including but not limited to nanotech - deserved my attention. For that matter, strategic wargames gave me a whole new vocabulary that is vastly more practical than most things I learned in school.
I play a lot of video games for just a few hours and drop them because I think, "This particular game is not changing the way I look at life." But if I keep playing a video game for more than eight hours, it is precisely because I say, "This video game is really adding new value to my thought process that I can't get anywhere else."