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[–] Kalarel 0 points 4 points (+4|-0) ago 

Carcasson tends to work pretty well.

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[–] missllil 0 points 2 points (+2|-0) ago  (edited ago)

Ticket to Ride - The rules are simple to learn and shows that there are different mechanics than simple roll and move.

Carcassonne This game introduces tile placement with easy to learn rules. Simple yet strategic.

Times Up / Dixit / Snake Oil There are more of party games but they help bring in some new players to the circle. We bring one of these out for those who are intimidated by games with too much strategy.

King of Tokyo This game introduces direct conflict. Some players love it, some do not. I use this to judge if my new players like conflict. If they do, try Small World. Personally, I hate conflict and never attack. To each their own.

Takenoko I use the cute panda and artwork to lure in parents and others who will adore the cute art. It looks like a children's game but actually has strategy, depth and replayability.

Resistance If the people you are trying to bring into gaming are outgoing, this is a great game. Sometimes, it doesn't go well with introverts or shy players. The louder, the better.

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[–] kfc_avenger 0 points 2 points (+2|-0) ago 

Recently, I have been taking to introduce people to the hobby with cooperative games like Forbidden Desert or Pandemic. Most people don't realize that there is a non-competitive option in gaming and they don't feel like they are behind the curve because everyone is on the same team. Just make sure you don't quarterback the game and give people the opportunity to make decisions and have fun,

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[–] thepensivepoet 0 points 0 points (+0|-0) ago 

Yep. Cooperative games are 100% the best way to get completely new players to physically sit down and participate in a board game that isn't an old Hasbro classic.

The idea of playing with different tokens and tiles and game pieces can be pretty intimidating so knowing up front that everyone is on the same team and giving them time to digest information to help walk them through their turns (without quarterbacking) works very well.

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[–] wayne 0 points 2 points (+2|-0) ago 

The two I've played with new folks that seem to work fairly well are Munchkin and Settlers. They're both simple rules-wise but require some higher level strategy. Munchkin in particular requires that folks interact and get involved. That tends to help.

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[–] ltmyndonos 0 points 0 points (+0|-0) ago 

I was coming here to say these two games. I recently added the card games mile Bourne and conquest of orion to my list

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[–] edthomson92 0 points 1 points (+1|-0) ago 

The first few things I played when i joined a regular game night: Tiny Epic Defenders and Tiny Epic Kingdom, Elysium, DC Deckbuilder, Dead of Winter (not a gateway game). Also a game that two of the regulars made called Quest Board, but that's not available yet

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[–] thepensivepoet 0 points 1 points (+1|-0) ago 

It's a bit of a lame response at this time but I strongly encourage folks to use the list of games played on Tabletop. Their selection criteria are perfect for new gamers as they look for games that are relatively easy to teach and learn, have interesting and high quality artwork/themes, generally don't have any player-elimination mechanics that knock someone out of the game completely before it's over.

Obviously some are more complex than others but I don't think you can go wrong with most anything they've played on the show, especially the earlier episodes where they hit the newer "classics" like Ticket To Ride, Carcassonne, etc.

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[–] MollyMae 0 points 1 points (+1|-0) ago 

Splendor is the current reigning gateway game in my group. Other good ones include Ticket to Ride, Carcassonne, and Viticulture.

My goal is to use a game with common strategic mechanics, but only one or two of them at a time (and typically focuses on one of them).

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[–] xiaotianchun [S] 0 points 0 points (+0|-0) ago 

I really like Splendor for this. Add to it that if the person has the right mindset, it's possible to win on their first play (which happened to us!). That's always a great way to encourage more plays. :)

TTR is another one that I tend to forget about. I have a lot of 'em (TTR, Europe, Scandinavia, Asia/India, etc.). It's a fairly simple game which is easy to teach. Although people constantly get hung up on the 'wait, I have to complete an entire line of trains from station to station?" bit. It only takes them a few moments and two or three turns to get it all sorted out though.

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[–] Skeletor 0 points 1 points (+1|-0) ago 

Carcasson, Catan, & Munchkin are my 3 go to games for new people.

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