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[–] alphanumeric_user 0 points 2 points (+2|-0) ago  (edited ago)

Liked:

Leveling/Questing - There was a good mix of storytelling through quests and cinematics injected into the go out and kill a bunch of stuff and/or collect a bunch of stuff. The quests tend to be clumped so that you don't have to travel across the zone to do one quest, then go back and turn in. Leveling from 90 to 100 was a lot of fun the first time, as was completing all the quests at max level.

LFR/LFG/LFD - I hope they keep improving this. I'm in a raiding guild with a set raid schedule, but sometimes, I want to do stuff that other guild members might not want to do. While I can understand why some people feel that this takes away from the sense of a server community, the upside is that I don't need to be disappointed if there aren't guildies on that want to do the things I want to do. I hope this is improved and expanded going forward.

Disliked:

Zone design - Specifically Frostfire Ridge. I leveled first as alliance, and looking for that small cave to get into Frostfire was a pain in the neck, even after looking it up on YouTube and watching videos. Why the entrance to Frostfire is a small tunnel is explained when I finally leveled a Horde toon, but that doesn't make it any better. Even on my Horde toons, I have a hard time finding the entrance when I need it. Also, having to run up and down the ramp to get to and from Bladespire Citadel is just annoying.

The Garrison - The idea is cool, but the implementation is just annoying. The missions is a chore because you just play mix and match to send out followers and that's it. I have a barracks with 25 followers that are maxed at ilvl 675 and there really aren't any missions that I can't successfully complete. And there's no strategy to the missions. If you mixed and matched correctly, you win. Yawn. The garrison missions are a good idea, but was to spread out both in location and time. I had no idea that there was a quest in the druid cave for more than a month because it was so out of the way. When I first got my level 3 garrison on my main, I checked it continuously for a week to see if there's anything interesting. Eventually, I figured that it's there just because. Who knew that weeks later, a quest giver would be hiding in there. In the end, a lot of the garrison is just a bunch of mind numbing tasks that you did everyday because you want things.

The Shipyard - The addition of the shipyard makes the garrison worse. Why can't I just control everything from one mission table? I hear that getting the shipyard up to level 3 adds another mission table so at least you can eliminate the travel time, but why not just one table? And the ship mission themselves are annoying. There are a bunch of missions that I can't do because the quadrant is blocked off again, and it'll take several hours to complete that mission. WTF?! And while I am okay with spending resources to continuously get different equipment for the ships to be able to complete a mission, I'm not okay with the fact that the plans for the equipment drop off rare mobs that are on a spawn timer. I don't have all day to camp for these things, and with the phasing and cross realms, unless I'm really lucky, i'm not going to see the rare. Which makes the shipyard missions even more annoying.

No flying until after 6.2 - I'm okay with the whole needing to get a meta achievement to get flying. I understand the whole Blizz doesn't want you to skip content argument. But seriously, I don't want to have to do this for every single alt I have. Part of the fun for me is having alts to do different things. Just let me fly on my alts once my main has done all the quest, rep grinds, etc. Don't make me wait until x.1 or x.2 patch. Hopefully, they don't do this with the next xpac.

Just annoying:

Professions - The daily cooldowns is just stupid. Having to run around and kill mobs until something drops for 2ndary professions is just stupid. The "travelling" profession vendors that may or may not show up in your garrison is just stupid. Having to use LFG just to find the profession vendors you need is just stupid. Not being able to fly to do archeology, so I have to run up a hill, then down a hill the up a hill to get some fragments is just stupid. Professions this xpac is just stupid.

Gear stat RNG - I can't decide if this is more annoying or if professions are more annoying. This isn't Diablo 3, where i can just keep running Rifts and Greater Rifts on Torment until the gear I want drops. The gear in WOW is gated by the weekly raid lockout. And WOW removed reforging, so this makes it worse, where the Diablo 3 enchanting works more like reforging. And for crafted gear, I have re-rolled the 2ndary stats almost 100 times on 1 item to try to get useful stats because of RNG, but this is actually the least annoying part of gear stat RNG. At least I have the option of trying again and again until I'm happy.

Edited to get around character limit...

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[–] Galkensmelter 0 points 2 points (+2|-0) ago  (edited ago)

I've got good news for you, bud. Unlocking the flying achievement on one character does indeed give you flying on all characters.

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[–] Deadmeat [S] 0 points 0 points (+0|-0) ago 

Indeed, I think flying will re-vitalize the expansion. Can't wait to explore through the air, and leveling alts should be a little less painful.

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[–] alphanumeric_user 0 points 0 points (+0|-0) ago 

Thanks. That will help a lot.

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[–] Moonbat 0 points 1 points (+1|-0) ago 

I'm not going to write an exhaustive list, but I'll point out a few things that stood out. To say up front, I hated it. I mean, I really, really hated this expansion. I actually quit for a couple of months, and only came back when they caved on flying. To me, that wasn't merely something that I didn't like and would have to deal with. I bought a couple of flying mounts in anticipation of WoD, and I felt like Blizzard acted in bad faith selling those, knowing that they weren't going to allow me to use them in the expansion.

So, We got a new continent to explore through. Fun times. What we didn't get was a new race, or class, no flying, no more 3 mans, no reforging, no dailies hubs, no flying. It felt ... incomplete. I haven't really enjoyed logging on and just doing random stuff like I used to. It's "log in for 5 minutes and do garrison shit ... now what? Oh wait, there's a new GoT, nvm." And I don't like Draenor. I don't like the aesthetic. I loved the vibrancy of Pandaria, and I no longer get that vibe.

So I'm probably going to get flamed for leaving what looks like a rant, just "hate hate hate hate hate." I'm trying to think of something great that stands out. I guess the bag space and toy/heirloom tabs are neat. I'm a 7 year player so I'm going to cheer Blizz on and hope they nail it next time, but they really do need to absolutely nail it next time to keep my subscription fee coming.

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[–] Deadmeat [S] 0 points 0 points (+0|-0) ago 

No flames from me. Agreed, very deceptive with the "Here's some cool flying mounts...but you can't fly in Draenor" grrrr. I forgot about no reforging, yeah that sucks also, buy some crafted thing that may or may not give you the stat you want? wuthafuk.

I also loved Panda land... people hated on it, but it was new, fresh, outside the box, new race/class. A bit daily grindy, but overall, a good experience. WoD is recycled Burning Crusade/garrison isolationism, orc-porn garbage.

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[–] d3nmo 0 points 1 points (+1|-0) ago 

Hated: no flying, guild fragmentation because of LFR/LFG, Ashran (ridiculous que times for an empty instance once you got in), class issues (warriors and warlocks mostly), leveling too easy. Liked: raid boss mechanics were refreshing

 

The Garrisson was a fun idea, but turned out to be so generic and made acquiring stuff (crafting etc) so easy that it did more to hurt than to add to the game. I did like the Garrison quests and followers a lot, it added something new, and made questing/levelling more fun.

Levelling could have been more challenging, all but 1 quest (Tarnished Bronze as dps) were just too easy.

I would've liked some more scripted quests, like the assault helicopter quest when you started MoP.

The old style talent trees should be reintroduced, shit is too generic now. I don't want the game to be just about learning boss mechanics, I want it to be about having fun, and exploring the abilities that you can combine.

Raiding in it's current form is crap. I quit WoD when I was 3/4 through BRF heroic, and I'd never even got to finish Highmaul or BRF normal. The simple reason is the achievement system. Noone wants people on a boss (especially endboss) they haven't done before, which ruins it for a lot of people, as they have no way to get said achievements. This is especially true for those who didn't start the expansion when it came out, but a while later.

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[–] Jackyflack 0 points 0 points (+0|-0) ago 

This expansion had some of the best storytelling WoW's ever had. The questing was great, and the zones looked beautiful. The story was fantastic (when Thrall wasn't stealing my Garrosh kill) but the lack of fun, current things to do after doing every raid, attempting Ashran, and gearing left entirely too much to be desired.

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[–] LostnTired 0 points 0 points (+0|-0) ago 

Liked - everything while leveling to 100

Disliked - the fact that the Iron Horde never felt like an actual threat.

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[–] Gamio 0 points 0 points (+0|-0) ago 

I liked the questing or more accurately the leveling content early on and some of the zones, I could live without ever playing though Frostfire, Talador was a bit meh especially with all the phased content, Gorgrond wasn't that interesting and Nagrand tried very hard to replicate TBC Nagrand but if you don't have a thing for orc's its just not that interesting to see and could be a real chore if you were on a PVP server. I do like Shadowmoon and Arak, they had some fun quests and a really nice feeling of progression. I respected the no flight decision at first but traveling and sometimes questing was extremely tedious especially if it was your 3rd or 4th time round, the big wave of account suspensions hit a lot of my friends who were botting to get their archeology achievements just because it was such a pain to do all the traveling needed.

I didn't like any of the the dungeons, they are more interesting that Mists but still very meh even compared to Cata. I understand the practical reasons for having raid finder and it is a good way to shift player focus towards playing content to get gear instead of playing whatever content is most efficient at getting gear currency and 17 dps can be entertained at once instead of waiting around for tanks and healers but the content is extremely muted, boring, and influencing 5 man content in a way I just don't like.

I'm on the fence about the Garrisons. It wasn't a bad idea but I got the sense that Blizzard were trying to make players think about what they put in their garrisons but a majority of the choices felt arbitrary profession related non decisions. The work orders seemed a little wonky in my book, especially with the limit of 3 crafted items equipped, the upgrade system was a waste of time, effort and resources imo. Professions in WOD felt neutered for the sake of a balance that would have corrected itself after the first month. I did not like how useless jewelcrafting has been made, if all necks and all rings had gem slots it would have made way more sense and kept the profession from being borderline.

I liked the stats crunch, it made sense and simplified the game but you know its just going to balloon out again. Blizzard has said that they removed reforging to keep the min maxing out of the game but with the randomized stats system for generating gear you could sometimes end up going though the same process as before only you now had just a minute or two to decide between them and do rough guesstimates and then roll for nearly identical but slightly better playstyle or spec specific loot along with the rest of your raid that wanted that same piece of gear for their spec / role stats. Typical Blizzard, fix one problem by creating two new ones.

It was a good expansion pack, best since WOTLK but I got the feeling that Blizzard is trying very very hard to avoid making new content in the form of dungeons, non story progression raids and armor models (seriously each armor type has one identical quest reward set though the whole game and dungeons all have one other set, just like Mists). Its as though someone made the decision that Blizzard will only do the bare minimum amount of work to create this many new models, this many new textures, this many new NPC's, this many new armor models for the entire expansion back and nothing else meaning there is only ever a small handful of new things to see and they are limited to raids as the expansion progresses. TBC, WOTLK and CATA have variety but Mists and WOD don't seem to have nearly as much.

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[–] veritas23 0 points 0 points (+0|-0) ago 

Overall I really enjoyed this expac, the questing was fun, the garrisons were an interesting idea, and the story was cool. I really disliked how isolated the garrisons made everything feel though. Between LFR, LFG, BG ques, garrison quests ect There wasn't much reason to leave your garrison which made it feel more like playing an rpg than mmorpg.

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[–] Lilija 0 points 0 points (+0|-0) ago 

Like: - Mythic mode and whole design of raiding difficulties. I really feel they are breath of fresh air after how it got broken in Cataclysm - Garrisons with all their imperfections are tons of fun - Questing and zones were absolutely amazing. I mostly enjoy Shadowmoon Valley. Really happy to be Alliance. That's the coolest zone ever.

Dislike: I can't really say I've hated something. I think it was the first time WoW expantion didn't have something that would make really unhappy.

However, I do think that no flying took too long. It was ok at the start when I was still hunting treasures. But after that was done and after I've done all the questing, it was nothing more than an incovinience. I don't really buy that immersion crap. For me lack of flying for that long feels forced. I was kinda disppointed when I got the achievement to learn that it will be in next patch.

The other thing is kinda connected to lack of flying. I could forget about archeology. The only way I do anything about it is when I find fragments in my garrison mine. But travelling around the world and especially trying to move around the digsites is a big NO without flying and I am not touching it before I can fly.

Appart from that I really enjoyed this expantion. Enjoyed it so much that even when I had to leave my guild and thought about quitting I couldn't because I had so much fun from the game itself and felt really sad about possibility of leaving it now when I like it so much.

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