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[–] Strangeasylum 0 points 4 points (+4|-0) ago 

PLEASE bring poisons back to rogues! It was an awesome part of the class along with the class quests. It made me feel as if my character choice was more than just for abilities. I don't miss talent trees. Raiding in wow you almost needed the perfect setup, so there wasn't much room for a difference. It's much more streamlined now.

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[–] LostnTired [S] 0 points 2 points (+2|-0) ago 

I agree wholeheartedly, they need to bring back class quests.

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[–] Strangeasylum 0 points 1 points (+1|-0) ago 

For rogues, we had some awesome quests. I don't know why they got rid of them. I wish we could do something with Garona, like go with her on an assassination mission, and get some cool ability like a long distance jump as a reward.

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[–] ForTheHorde 0 points 2 points (+2|-0) ago 

I've played discipline priest since launch, and here's what I would change about them:

Bring back: - Divine Spirit - Mana Burn - Mind Soothe - Mind Control for everyone, not just those who pick the talent - Reflective shield on all targets - Power Infusion on all targets, with a bonus on damage for classes without mana

I always thought it was silly that priests could dispel magic, but not curses. I mean, from a flavor standpoint, isn't that what priests do?

I would also add more buffs. I loved how vanilla discipline priests weren't the best healers or damage dealers, but made EVERYONE better by their presence alone. I used to go around buffing even guards with Power Word: Fortitude, just to give them a tiny edge against interlopers.

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[–] LostnTired [S] 0 points 1 points (+1|-0) ago  (edited ago)

There plenty of changes that could be made but the first thing that comes to mind would be to axe all the current horde Paladins and then add in Undead Paladins. Stating that the Paladins of Lorderon were so devout that some remnants of the light still remained within their bodies.

Then an idea that's a bit crazy would be to add some of the Horde races to the Forsaken playable characters after Slvannas convinced some of them of the benefits of undeath (would also be a great way to progress her storyline)

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[–] Moonbat 0 points 2 points (+2|-0) ago 

I've always thought that about Forsaken playable characters. Why not an undead tauren, or troll? Why not an undead gnome or other alliance race, even? I've never paid much attention to the lore, but this change would probably clash with it. However, I suspect that the real reason is that it would require such a large number of new models to all be lumped under the undead banner, swamping all other races. It would be a lot more work than creating a whole new race, entirely.

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[–] LostnTired [S] 0 points 1 points (+1|-0) ago 

No reason Sylvannas couldn't tweak her plague to effect other races, Though I agree logisticallyit'll never come to pass given how long it took to get updated models.

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[–] Keleron 0 points 0 points (+0|-0) ago 

I wish monks had a different play style as Windwalkers than the knock off Rogues combo points play style.

Maybe use RSK and TP on CD, spam jab, jab can proc BoK or something. Make it feel more martial artsy.

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[–] Realirony 0 points 0 points (+0|-0) ago 

I agree with the class quests being brought back. It added some flavor to the class and helped me to become more connected to my character than I already was. The lock mount quest and, most recently, the lock green fire quest had depth and made me feel like my character belonged to something and had a stake in his class.

While classes still feel special and unique, I'll admit that part of me wants to see utility spells and certain buffs return to be class specific. People can have multiple characters (and most do) and raids, aside from mythic, are flexible now. You can bring enough people that class specific buffs/tools could be brought back and still cover them all in a single raid.

I guess while I'm going crazy, give back paladin exclusivity to the alliance, and shaman to the horde. It was kind of fun seeing classes that were specific to factions. Made the role/class feel different. But of course,I don't mind being able to roll up a dwarf shaman. I'm just wondering what it would have been like if they had stayed exclusive

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[–] Airugarion 0 points 0 points (+0|-0) ago 

As a warrior i would love for them to bring back Heroic Strike, Overpower and Slam. I just miss using heroic strike as fury so much, I like Wild Strike but it just doesn't feel the same.

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[–] LostnTired [S] 0 points 0 points (+0|-0) ago 

What about dropping the hybrid (can fulfill all 3 roles of the trinity) status of Druid, Paladin and Monk. Would this make balancing the game any easier?

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[–] craschnet 0 points 0 points (+0|-0) ago 

Remove Holy Power from Paladins. It's been the bane of Paladins since the end of WoTLK.

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[–] Airugarion 0 points 0 points (+0|-0) ago 

If you don't mind me asking whats your reasoning behind this? Not trying to be a dick, I am actually interested.

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[–] craschnet 0 points 1 points (+1|-0) ago  (edited ago)

When I was a paladin in Lich King, things were smooth. The current HP systems makes the hole game too boring and no Longer pay attention game mechanics. It all about HP. It's boring Way too clunky. If I wanted to a HP system, I would of switched to a rouge.

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