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[–]hwong[S]0 points
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ya.... it kinda is..... just like when cellphones took off. A few years of slowish, but forward growth, then bang! Everyone on the planet had to have one...
[–]hwong[S]0 points
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eh....the numbers are out there. Headsets are selling.... 20-30 million cardboards and 10 millions Rift/vives and gears in the last 8 months, devs are making money in the stores (about half of those headsets are actively in use, except for the cardboard units.... no one really knows how many of those are in use, but the rumors are "not very many" ), 360 video is the number one consumer VR app at the moment. VR in education is making huge inroads in the last six months. It's happening.... Vr has only been consumer facing for only 8 months now. Folks forget that....
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[–] hwong [S] ago (edited ago)
ya.... it kinda is..... just like when cellphones took off. A few years of slowish, but forward growth, then bang! Everyone on the planet had to have one...
[–] [deleted] 1 point -1 points 0 points (+0|-1) ago (edited ago)
[–] hwong [S] ago (edited ago)
eh....the numbers are out there. Headsets are selling.... 20-30 million cardboards and 10 millions Rift/vives and gears in the last 8 months, devs are making money in the stores (about half of those headsets are actively in use, except for the cardboard units.... no one really knows how many of those are in use, but the rumors are "not very many" ), 360 video is the number one consumer VR app at the moment. VR in education is making huge inroads in the last six months. It's happening.... Vr has only been consumer facing for only 8 months now. Folks forget that....
[–] grendelbiter 1 point -1 points 0 points (+0|-1) ago
I can tell you have never tried VR.