In order to play you must be bound to crypt, this is only done by someone already trapped in the crypt. If you don't know anyone playing, check out this thread to ask to be invited.
You are now within the realm of the Crypt, you are its prisoner, and there is no escape. There are many ways in, but only one way out, and the Orb holds it secret. This is your story to tell, what you discover, where you go, and who you meet, is entirely up to you. Perhaps one day, you may even find a way out, for in the dark, anything is possible.
There are many ways into The Crypt, but only someone within The Crypt may summon you. Every player that awakens within The Crypt, will find a dark orb hanging around their neck. The Orb allows you to summon one new player to the game every cycle, and it cannot be removed. What other secrets it possesses, are up to you to discover.
There are three phases to The Crypt:
True darkness is the most frustrating of the phases. What lurks in the darkness, what horrors does it hold? What powers it might unleash, is yet to be written. The darkness is no ones ally. It is easy to kill in the darkness, but can you find your prey. Can you tell friend from foe?
Twilight is the second phase, everything is more substantial. Things that can be done in the dark, cannot be done in the Twilight. It's easier to see where you're going, and easier to find things. This is the best time for exploring and meeting with others, a time to rest from the carnage of the darkness.
The third phase is the Forge. When the Forge fires up, the Crypt is filled with light. Creatures of the dark are banished, and the Orbs are filled with energy. New things can be easily crafted, wondrous things discovered. The Forge marks the end of a cycle.
The realm of the Crypt has yet to be discovered, yet to be mapped. Entire civilisations have risen and fallen within The Crypt, never seeing the light of day. Can you escape, or will you be stuck in the labyrinth forever. Not even death can set you free, only the key will open the door, and only the orb can tell the secret.
(Monday, Tuesday, Wednesday) True darkness will employ a subverse script where player names cannot be read. It can be assumed that the tunnels and walls shift, allowing potentially the player to potentially wander into anyone or anything. Do not use exploits to figure out who everyone is, immerse yourself in the confusion! (Thursday, Friday, Saturday) Twilight is the normal phase of gameplay. Walls may still shift and you are liable to be attacked by creatures that stalk the crypt alongside you. (Sunday) The Forge is the shortest phase and a peaceful one. The Orbs energy is a blessing and a curse, while it gives you more power it will glow hotter and hotter as the forges burn. In order for you relieve the burning power of the Orb, you must bind another hapless soul to the Crypt.
How to write a story:
You must use your imagination to write a story of yourself exploring the crypt. Read through a few stories to get a feel for it. Though these are not rules, the following tips will allow for the smoothest story telling experience. Around 200-750 words makes a story that is not too daunting for the community to read. Embed images that you find online to objects or places that you discover. This helps people imagine what you are saying. If you are referencing a previous story, event or location, link to the thread that discussed it. This will lower confusion and save everyone time. Take the game seriously but not too seriously. While having Mr.Poopybutthole wield french baguettes and kill 100 goblins might be an entertaining thought, it ruins immersion by being too silly. On the other hand, don't be too serious. If an object or location you created is misused, abused or destroyed by another player, don't get upset. Make your story realistic or justifiable. You should not be able to find exalibur and suit of adamantine armour in the very next room you step in, ideas are liable to be voted down by a community for being unrealistic.
The atmosphere and story are community driven. Controversial stories can be voted on as "aye" or "nay" from community members in the comments. Compliments or complaints are made by using meta text, which is 5 octothorpes followed by your text: #####meta text. Actual interaction to the story is done with plain text. The Orb is the final say in every situation, it will total the ayes and nays for each story and decide a resolution. Only the Orb can decide to let you leave. Pinging users is a key part of getting involvement in your story. Make sure to ping your party or anyone involved.
If you are killed, you awaken deeper within the Crypt. Death cannot release you.
The Crypt is like any dungeon crawler ever: magic, swords, goblins. That being said, you are free to make up anything. The Crypt always changes, the walls are alive and twist with magical power. It is assumed that the crypt will change to suit your storyline, so there is no need to keep track of location. That being said:
It is made up of charted and uncharted territories. The uncharted territories are not and cannot be charted, they can include anything. This comes with a price to pay which is that anything done in the uncharted territories is liable to be lost forever. The charted territories are in the "middle" of the crypt and will be updated regularily with new locations as they are discovered. They are rather ambiguous and the exact paths you take are up to your story. On a micro scale they are still liable to change. On the macro scale however they do not change. Anything dropped, crafted or killed in the charted territories will remain there.
It is up to you whether you enter the charted or uncharted territories, it can be assumed there are many passages between them as well. Make your choice according to your playstyle and personal preference for visual information. It may be easier to start your story in the charted territories if you want to interact with other players.
Its time to make a post:
Assuming you have been bound, its time to make a post! Decide where you wake up and give us all a back story on your character. Have fun! Hail the Orb!