Video Games Archived TIL the train in Fallout 3 Broken Steel is actually the hat of an NPC that runs really fast (geek.com)
submitted ago by BustyChicksFTW
Posted by: BustyChicksFTW
Posting time: 5.4 years ago on
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Archived on: 2/12/2017 1:51:00 AM
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144 upvotes, 3 downvotes (98% upvoted it)
Video Games Archived TIL the train in Fallout 3 Broken Steel is actually the hat of an NPC that runs really fast (geek.com)
submitted ago by BustyChicksFTW
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[–] Thorium 0 points 2 points 2 points (+2|-0) ago
Apparently stuff like this in games isn't all that uncommon as it's often easier to modify existing resources than it is to build things from scratch
[–] steamedvegetables 0 points 1 point 1 point (+1|-0) ago
Can you think of any other good examples? They're all on the tip of my tongue but can't think of any
[–] Thorium 0 points 6 points 6 points (+6|-0) ago
I'm stealing these examples because they were better than the ones I could think of:
In New Vegas, the narator isn't just a voice over but an actual character who hangs out in a room
In Skyrim, the statues are actually just NPC's that are frozen in place
In Arkham City, if you no-clip through the walls you can find multiple riddler NPC's hidden throught the map, similar to the New Vegas example
In World of Warcraft, all quest events happen via 'Bunny Triggers'
[–] jnx 0 points 1 point 1 point (+1|-0) ago
In a few games (e.g. Fallout 3 and Oblivion) in-game voice-overs need to come from a model, so an NPC is added out of the play area, perhaps beneath the ground or inside an unreachable building.