I think that, in order to get some semblance of a clear passage of time, a time skip should occur between this age and the next, or between this part of the age and the continuation of this age. As I said, the reason I want this to happen is so that everyone in the game has some sort of sense of time in the game. This will also allow for an implied period of growth. What could happen to describe what that growth was is the first post a player makes when coming back can describe the events that occurred to them over the ten year period, but this comes with the caveat that players will not have any major event occur over this time period. If a player has a major ongoing event before the Sabbath, they can continue to develop this event through the time skip, but the climax to this event will have to occur during play time.
So what do you guys think of this suggestion?
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[–] NobleParadox ago
I don't really feel that we need a time skip. If there is to be one, there needs to be rules, restrictions, limitations on the advancements. 10 years is a long time to develop, I hope you understand. We need to set a guideline for how much each civ grows and how much they advance technologically. This is to ensure that most of the post-jump posts can be approved, and not rejected due to being too stupidly overpowered.
A second point is the question of what a major event is. Is a technological advancement major? How about the founding of a city? Do you mean specifically wars and stuff like that,
One last thing, while 10 years is fine for a civilization, it is much too long for mortal heroes. Who knows what Mar'dy's been up to in 10 years. I think making a 10 year leap would be fine if these hero characters were not involved.
For the time being, a nae from me.