I think that, in order to get some semblance of a clear passage of time, a time skip should occur between this age and the next, or between this part of the age and the continuation of this age. As I said, the reason I want this to happen is so that everyone in the game has some sort of sense of time in the game. This will also allow for an implied period of growth. What could happen to describe what that growth was is the first post a player makes when coming back can describe the events that occurred to them over the ten year period, but this comes with the caveat that players will not have any major event occur over this time period. If a player has a major ongoing event before the Sabbath, they can continue to develop this event through the time skip, but the climax to this event will have to occur during play time.
So what do you guys think of this suggestion?
view the rest of the comments →
[–] Cutsprocket ago
I think people are ok to play fast and loose with their own time skips as necessary. I myself have used a couple and am beginning an arc right now that the time skip would get in the way of.