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I read the back and forth replies. I don't know if it just my opinion or many people will hold my stance on this, but this isn't a "monopoly" game. Like we aren't playing to win with rules that prevent us from cheating. Its roleplay story-telling, or army building, or fuck-with-other-people-ing. I think the rule is "you don't try to win, you just play". The balance of gameplay is struck between mutual effort to make a good story.
As far as I can say the biggest boundary to starting to play is 1: Knowing what the hell is going on in the first place 2: Getting through the universe and starting. There a lot of content and a lot of things that help, like the Gaea ecosystem map. But even now I'm almost scared of trying to figure out what is going on with the moons and the Deep and whatnot.
Maybe someone can give their opinion on this, but I have an idea of writing in a few "starter" characters in case someone wants to join but just doesn't have the imagination to know where to start. Design an interesting character, give them a paragraph of explanation, choose a race thats relatively sheltered from the goings-on, and just let them adopt it from there.
I think you are entirely correct to be honest. This is a medium for story telling and collaboration. Not a game with a specific win criteria/scenario. There is so much going on that it would be impossible to police. I also don't think we need a mod back who wanted to ben @WulfCall for simply disagreeing with him. The lad went full reddit on poor wulfcall. A mod should be the last person to get emotional with players, or to lose their rag. So if I break a rule, my story gets cancelled and I get a week ban, in a story telling sub, no thanks.
As for new players, I do agree that the amount of information is daunting. All new players really need to do, is find a niche, and try to start telling a story within it. There isn't a need to read everything just to start. Usually something happens and then you read up on it. Hell players could even get together and go on quests if they wanted, the world is pretty open, and a lot can be written/fleshed out by new players. I think your idea could work really well..
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[–] [deleted] 0 points 2 points 2 points (+2|-0) ago (edited ago)
[–] Dumb_Comment_Bot 0 points 2 points 2 points (+2|-0) ago
I read the back and forth replies. I don't know if it just my opinion or many people will hold my stance on this, but this isn't a "monopoly" game. Like we aren't playing to win with rules that prevent us from cheating. Its roleplay story-telling, or army building, or fuck-with-other-people-ing. I think the rule is "you don't try to win, you just play". The balance of gameplay is struck between mutual effort to make a good story.
As far as I can say the biggest boundary to starting to play is 1: Knowing what the hell is going on in the first place 2: Getting through the universe and starting. There a lot of content and a lot of things that help, like the Gaea ecosystem map. But even now I'm almost scared of trying to figure out what is going on with the moons and the Deep and whatnot.
Maybe someone can give their opinion on this, but I have an idea of writing in a few "starter" characters in case someone wants to join but just doesn't have the imagination to know where to start. Design an interesting character, give them a paragraph of explanation, choose a race thats relatively sheltered from the goings-on, and just let them adopt it from there.
[–] HumptyDumpty 0 points 5 points 5 points (+5|-0) ago
I think you are entirely correct to be honest. This is a medium for story telling and collaboration. Not a game with a specific win criteria/scenario. There is so much going on that it would be impossible to police. I also don't think we need a mod back who wanted to ben @WulfCall for simply disagreeing with him. The lad went full reddit on poor wulfcall. A mod should be the last person to get emotional with players, or to lose their rag. So if I break a rule, my story gets cancelled and I get a week ban, in a story telling sub, no thanks.
As for new players, I do agree that the amount of information is daunting. All new players really need to do, is find a niche, and try to start telling a story within it. There isn't a need to read everything just to start. Usually something happens and then you read up on it. Hell players could even get together and go on quests if they wanted, the world is pretty open, and a lot can be written/fleshed out by new players. I think your idea could work really well..