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[–] Talen_Kurikson ago 

To be fair, as for the doing battle thing, I didn't say they wouldn't fight, only that I wouldn't force them to be drawn to fight eachother. They could very well still fight other Fleshchanged. Just wanted to clear that up, because that would be silly.

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[–] Oveass ago  (edited ago)

Should two bestial or two heroic Fleshchanged be forced too close together, their auras will enter a state of flux, causing them to be uncertain of their own alignment, so to speak, until they can either escape the flux at which point they will have to work to rebalance themselves.

Nope they will shut down until they lose their reason to oppose and fight each other. This was a point of much contention bewteen you and in the end it was agreed upon by you and Umbralocht that Fleshchanged would never fight each other. https://voat.co/v/SavageGods/comments/753974/3700283

It was also agreed that

The monsters I make, must be slain by real heroes, of the races, not by mine mockeries - they exist to cause these heroes to exist.The heroes I make, must do battle with real forces, not manufactured pageants.

Ergo, They are immune to each other even if they DO fight.

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[–] Talen_Kurikson ago 

You're missing my final response.

Let it be then that your heroes seek monsters and your monsters, heroes, as all heroes and monsters are wont to do, without artificial interference.This is agreeable.

And the first quote:

Should two bestial or two heroic Fleshchanged be forced too close together, their auras will enter a state of flux, causing them to be uncertain of their own alignment, so to speak, until they can either escape the flux at which point they will have to work to rebalance themselves.

I appear to have made a typo, because it was supposed to say "until they can either escape the flux or kill the other", so that's my bad. I'll fix that if @bobusdoleus is still okay with that. It was never agreed that they would never fight eachother, though, it was only agreed that I wouldn't artificially seek to sic them on eachother, as I was attempting to do when I said:

Those who grow bitter and wild, torn down by their lack of trust and understanding, shall unconsciously seek those who build strong ties, and those who build strong ties will be drawn to great battle with beasts they know not to be their own true kind.

Which meant that bestial Fleshchanged would be drawn towards heroic Fleshchanged, and vice versa, which Umbralocht did not like, so it was retracted. To paraphrase the cloak of uncertainty:

Fleshchanged will have a hard time forming strong bonds, either good or bad, with their host species, but the bonds that do form will be especially strong. Should two Fleshchanged come into contact that are of the same alignment (heroic-----bestial spectrum) then they will feel their alignment fluctuate, and would continue to feel this uncomfortable fluctuation until they either a) get away from eachother or b) kill the other Fleshchanged. This should result in a relatively even distribution of Fleshchanged in the world as they are pushed away from eachother. The Fleshchanged are certainly allowed to fight. As Umbralocht stated:

If they should collide naturally as events force it, well, that is the way of things. But leave fate out of it. Far better that my creatures never meet, that they may spread evenly throughout the world.

So they are allowed to meet, and even fight, but he was asking that I take the artificial polarity that was going to draw them together out of the blessing, which I agreed to.

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[–] Oveass ago 

Should two bestial or two heroic Fleshchanged be forced too close together, their auras will enter a state of flux, causing them to be uncertain of their own alignment, so to speak, until they can either escape the flux at which point they will have to work to rebalance themselves.

Nope they will shut down until they lose their reason to oppose and fight each other. This was a point of much contention bewteen you and in the end it was agreed upon by you and Umbralocht that Fleshchanged would never fight or kill each other

bobusdoleus 0 points (+0|-0) 2 days ago

As a fellow member, then, let me ask of you a boon. Bless my Fleshchanged, my changelings, with a gift of uncertainty, that never shall their identities be discovered, not by others and not even by themselves, as anything other than what they appear to be, until it is time for them to manifest their terrible obsessions in the times of the stifling peace.

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[–] Talen_Kurikson 0 points (+0|-0) 2 days ago

Let it be so. Upon their forms shall they wear an aura of Uncertainty. Those who seek to mistrust them, shall forget the basis of their qualms, but those who seek to trust them shall suffer the same mistrust. Let none who know them, even those who seek to join them, harbor certainty. In this way shall your creations struggle more so than any other of the realms creatures to find belonging, and, in doing so, grow either more appreciative of or more frustrated by their fellows.

But.

This aura works as the poles of a magnet. Those who grow bitter and wild, torn down by their lack of trust and understanding, shall unconsciously seek those who build strong ties, and those who build strong ties will be drawn to great battle with beasts they know not to be their own true kind. Let also your creations who walk upon Gaea that share a constitution be repelled by one another, and, if forced together, let them struggle to maintain their aura as it fluctuates between each being, so that they forever struggle at the crossroads betwixt these polarities. Separate or together, your creatures shall generate strife as no creature to ever walk the realm, and they shall do so without understanding.

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[–] bobusdoleus 1 points (+1|-0) 2 days ago

A strange blessing. It abhorrs extremes. In many ways, it is no blessing at all. My creatures must seek trust and greater trust; Else, how will they be the leaders and heroes that a land in trouble will need? And how will they gain families and friends to later devour, if the test is failed. This blessing... it will not lead to a better testing.

One aspect strikes me as most useful, however: That they should never meet another of their ilk. If you enchant their paths such that they never cross, and so spread evenly, then I will be grateful.

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[–] Talen_Kurikson 1 points (+1|-0) 2 days ago

What is a great hero who does not face great strife but merely lucky? Though they will struggle to gain favor, they will also struggle to gain mistrust, and so will ascend the ranks, and those that do reach the peak of affection or hatred will exist there indefinitely without great struggle. Your creatures will be as legends, both great and terrifying, and their legends will be made of glorious and monstrous acts, as opposed to simple happenstance.

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[–] bobusdoleus 1 points (+1|-0) 2 days ago

This different phrasing speaks to me, it does...

Ah, why does it always need to be all or nothing with you, Cruxius? Must everyone be uncertain about everything, always? Will not just some uncertainty be enough for you? A cloak of obfuscated identity? To guard against targeted destruction by the God of Order, if nothing else?

Ah, but who am I to blame a river for being wet.

Perhaps there is merit in your strange blessing. The winds will confer, and think, and ponder, for a time.

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[–] Talen_Kurikson 1 points (+1|-0) 2 days ago

It is my way dear brother, as it is yours to seek to change it. Their identities are quite secure, and no mortal who gazes upon them will have any reason to believe them anything but what they appear to be, such is the gift of uncertainty. They may feel...odd but they will appear as an exact replication of their host species, and no amount of investigation, short of heroic effort, shall break that. When beings should be certain the Fleshchanged are not whom they claim, they will be misdirected, as I have promised.

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[–] bobusdoleus 0 points (+0|-0) 1 day ago

A final word, then. Revoke, if you would, the part of your blessing of the Fleshchanged running into each other to do battle. This conflict, it would be entirely artificial. Incestuous. They are seeded across the lands to sow or mend disturbance, to drive the races they join to survival and improvement, away from the shackles of complacency or oblivion. But their boons and banes must be true: The monsters I make, must be slain by real heroes, of the races, not by mine mockeries - they exist to cause these heroes to exist.The heroes I make, must do battle with real forces, not manufactured pageants.

if they should collide naturally as events force it, well, that is the way of things. But leave fate out of it. Far better that my creatures never meet, that they may spread evenly throughout the world.

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[–] Talen_Kurikson 0 points (+0|-0) 1 day ago

Let it be then that your heroes seek monsters and your monsters, heroes, as all heroes and monsters are wont to do, without artificial interference.This is agreeable.

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