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[–] Oveass 0 points 1 point (+1|-0) ago  (edited ago)

[M] This is ridiculous.

TLDR I accomplished nothing at all. For the already weaksauce version of the curse now only acts on 1 Fleshchanged, that Fleshchanged even gets a protection squad of Schrykes (Who oppose the very nature of the fleshchanged to their core AND ARE FORCED TO LIKE IT). The clause to break this ridiculous law and get the weaksauce version of the curse back on every reflecting surface can never be completed for Fleshchanged automatically spread as far away from each other as possible. If they do get close to each other they become immobile. There will be no fleshchanged killing a fleshchanged ever because Cruxius and umbralocht plotted for that.

Umbralocht has corrupted the Schrykes even further. The Schrykes are now have to guard a creature they schould oppose and deliver judgment upon. They have a holiday in the name of chaos and debauchery WHICH THEY ARE FORCED TO LIKE. By now they are so far from their core it's not even worth to keep the race.

All of the active gods oppose my every action, continuous provocation made by Cruxius, umbralocht, tymoro, dreka, Keema, Anar&Rana, {...}, Zille and now even the Trine choose the side of evil and chaos.

The only allies I have are Yuna, Hom and Pome.

Meanwhile the whole judgment is about a single curse (That has now been diminished even further) on a single flesh changed when the Schrykes are currently carrying 5 curses and it this action are granted a 6th and a 7th. And Keema wants to push through an 8th curse https://voat.co/v/SavageGods/comments/759225 and it will work cause they have the votes to do so.

Edit: And along with that, this is a judgment that further destroys a mortal race that tries it's hardest to make law and judgment a thing vs an abomination imbued by all kinds of magic superpowers (perfect shapeshifting, will never infight, have perfect internal balance flip between passive and kills everything terminator style at the whim of their creator.), like the possibility to become a huge titan like creature.

They will eat, and eat, their fascination will grow, and grow. If they become hunted, they will adapt, and become monstrous to suit whatever martial prowess they have learned from their new-kin. New arms, new teeth, new scales.

Another of their special god powers: Umbralocht

The monsters I make, must be slain by real heroes, of the races, not by mine mockeries - they exist to cause these heroes to exist.The heroes I make, must do battle with real forces, not manufactured pageants.

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[–] Talen_Kurikson ago 

To be fair, as for the doing battle thing, I didn't say they wouldn't fight, only that I wouldn't force them to be drawn to fight eachother. They could very well still fight other Fleshchanged. Just wanted to clear that up, because that would be silly.

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[–] Oveass ago  (edited ago)

Should two bestial or two heroic Fleshchanged be forced too close together, their auras will enter a state of flux, causing them to be uncertain of their own alignment, so to speak, until they can either escape the flux at which point they will have to work to rebalance themselves.

Nope they will shut down until they lose their reason to oppose and fight each other. This was a point of much contention bewteen you and in the end it was agreed upon by you and Umbralocht that Fleshchanged would never fight each other. https://voat.co/v/SavageGods/comments/753974/3700283

It was also agreed that

The monsters I make, must be slain by real heroes, of the races, not by mine mockeries - they exist to cause these heroes to exist.The heroes I make, must do battle with real forces, not manufactured pageants.

Ergo, They are immune to each other even if they DO fight.

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[–] Oveass ago 

Should two bestial or two heroic Fleshchanged be forced too close together, their auras will enter a state of flux, causing them to be uncertain of their own alignment, so to speak, until they can either escape the flux at which point they will have to work to rebalance themselves.

Nope they will shut down until they lose their reason to oppose and fight each other. This was a point of much contention bewteen you and in the end it was agreed upon by you and Umbralocht that Fleshchanged would never fight or kill each other

bobusdoleus 0 points (+0|-0) 2 days ago

As a fellow member, then, let me ask of you a boon. Bless my Fleshchanged, my changelings, with a gift of uncertainty, that never shall their identities be discovered, not by others and not even by themselves, as anything other than what they appear to be, until it is time for them to manifest their terrible obsessions in the times of the stifling peace.

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[–] Talen_Kurikson 0 points (+0|-0) 2 days ago

Let it be so. Upon their forms shall they wear an aura of Uncertainty. Those who seek to mistrust them, shall forget the basis of their qualms, but those who seek to trust them shall suffer the same mistrust. Let none who know them, even those who seek to join them, harbor certainty. In this way shall your creations struggle more so than any other of the realms creatures to find belonging, and, in doing so, grow either more appreciative of or more frustrated by their fellows.

But.

This aura works as the poles of a magnet. Those who grow bitter and wild, torn down by their lack of trust and understanding, shall unconsciously seek those who build strong ties, and those who build strong ties will be drawn to great battle with beasts they know not to be their own true kind. Let also your creations who walk upon Gaea that share a constitution be repelled by one another, and, if forced together, let them struggle to maintain their aura as it fluctuates between each being, so that they forever struggle at the crossroads betwixt these polarities. Separate or together, your creatures shall generate strife as no creature to ever walk the realm, and they shall do so without understanding.

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[–] bobusdoleus 1 points (+1|-0) 2 days ago

A strange blessing. It abhorrs extremes. In many ways, it is no blessing at all. My creatures must seek trust and greater trust; Else, how will they be the leaders and heroes that a land in trouble will need? And how will they gain families and friends to later devour, if the test is failed. This blessing... it will not lead to a better testing.

One aspect strikes me as most useful, however: That they should never meet another of their ilk. If you enchant their paths such that they never cross, and so spread evenly, then I will be grateful.

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[–] Talen_Kurikson 1 points (+1|-0) 2 days ago

What is a great hero who does not face great strife but merely lucky? Though they will struggle to gain favor, they will also struggle to gain mistrust, and so will ascend the ranks, and those that do reach the peak of affection or hatred will exist there indefinitely without great struggle. Your creatures will be as legends, both great and terrifying, and their legends will be made of glorious and monstrous acts, as opposed to simple happenstance.

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[–] bobusdoleus 1 points (+1|-0) 2 days ago

This different phrasing speaks to me, it does...

Ah, why does it always need to be all or nothing with you, Cruxius? Must everyone be uncertain about everything, always? Will not just some uncertainty be enough for you? A cloak of obfuscated identity? To guard against targeted destruction by the God of Order, if nothing else?

Ah, but who am I to blame a river for being wet.

Perhaps there is merit in your strange blessing. The winds will confer, and think, and ponder, for a time.

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[–] Talen_Kurikson 1 points (+1|-0) 2 days ago

It is my way dear brother, as it is yours to seek to change it. Their identities are quite secure, and no mortal who gazes upon them will have any reason to believe them anything but what they appear to be, such is the gift of uncertainty. They may feel...odd but they will appear as an exact replication of their host species, and no amount of investigation, short of heroic effort, shall break that. When beings should be certain the Fleshchanged are not whom they claim, they will be misdirected, as I have promised.

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[–] bobusdoleus 0 points (+0|-0) 1 day ago

A final word, then. Revoke, if you would, the part of your blessing of the Fleshchanged running into each other to do battle. This conflict, it would be entirely artificial. Incestuous. They are seeded across the lands to sow or mend disturbance, to drive the races they join to survival and improvement, away from the shackles of complacency or oblivion. But their boons and banes must be true: The monsters I make, must be slain by real heroes, of the races, not by mine mockeries - they exist to cause these heroes to exist.The heroes I make, must do battle with real forces, not manufactured pageants.

if they should collide naturally as events force it, well, that is the way of things. But leave fate out of it. Far better that my creatures never meet, that they may spread evenly throughout the world.

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[–] Talen_Kurikson 0 points (+0|-0) 1 day ago

Let it be then that your heroes seek monsters and your monsters, heroes, as all heroes and monsters are wont to do, without artificial interference.This is agreeable.

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