0
2

[–] Kith 0 points 2 points (+2|-0) ago  (edited ago)

I've been thinking about it daily since before we tried the resurgence idea. Something that stood out to me during a GDC talk was that the game developer said that having a limited color palate for designing game artwork allowed him to be more creative. Perhaps what we needed was not an entirely free-flowing rules-adverse system but rather some sort of confined system to funnel and focus peoples creativity and conflict.

Perhaps a bunch of us veterans could get together and brainstorm up a system like that. I'd certainly be all for it. Not to mention I have 25+ pages of notes lying around my room and on my computer all about this very topic >.<

0
2

[–] Trigglypuff 0 points 2 points (+2|-0) ago 

I tried to get v/thecrypt going, it would have been more fun with a bigger group

0
0

[–] Kith 0 points 0 points (+0|-0) ago 

Woah, I never even heard of that. I really like the idea and I'm sorry I missed out.

I think one of the issues for these sorts of storytelling systems is that there has to be some sort of mechanical incentive for both cooperation and conflict between people. Sure, storytelling can work without this but at that point it becomes a group of friends trying to make a story together, not a community effort that is open to growing the number of active and participating writers/players.

I could be entirely wrong but that's how I'm starting to feel. Let me know what you think

0
1

[–] middle_path [S] 0 points 1 points (+1|-0) ago 

Wow! I would love to hear any suggestions. Ideally the game would be super passive. Make a move or post once or twice a day.

0
2

[–] Kith 0 points 2 points (+2|-0) ago  (edited ago)

Ultimately you are going to have people play at their own pace, which is fine but you also need to find a way to have a player that posts ~twice a month still be relevant compared to a player that posts twice a day.

There are a few big hurdles to deal with with the foremost comment being one of them.

A few others are:

  1. How is creation handled and what are the limitations?

  2. Conflict resolution (this is definitely the hardest of the bunch)

  3. The need for a well defined and interesting creation story (how the universe came to be and what place do people have in it)

  4. Organisation. Where are things, what do they do, what resource is available to quickly and easily find things for reference and the like

There are certainly more things to tackle but these are certainly paramount

I remember in the original SG game there was a ton of arguing between people about what was and wasn't possible and there were too many "haha gotcha" moments that stifled creativity and shut people down rather than adding to an overall story or building up the world

0
1

[–] TH3_1D10T 0 points 1 points (+1|-0) ago 

I think we need to simplify gods to begin with.

We can get it going again if we try, man.

0
1

[–] Amadameus 0 points 1 points (+1|-0) ago 

Agreed! I've been interested in starting ever since I saw the Voat ad, I just never quite figured out how the game works.

0
1

[–] Trigglypuff 0 points 1 points (+1|-0) ago 

I miss having a game to play, that's why I made v/thecrypt. We just never got the numbers.. :(

Plus I'm pretty busy. SG was the most fun I've had on Voat, we had a pretty great group.

0
2

[–] middle_path [S] 0 points 2 points (+2|-0) ago 

Maybe we can organize something small and private, just for a few players.

I had a lot of fun, until it became an encyclopedia, lol.

0
1

[–] Trigglypuff 0 points 1 points (+1|-0) ago 

That's what I was going for with v/thecrypt. You can basically discover anything in the realm, the game is invite only and small. Each player has a story archive, so it's easier to keep track.