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[–] HumptyDumpty 0 points 1 points (+1|-0) ago 

A true hunter does not waver. A true hunter stays the path, thus those who follow the way of the hunter, shall not be blinded by the call. A hunter shall always be able to return to their hearth.

Curse Hunter domain 1
Special Rules Those that follow the ways of the Hunter, shall not be blinded by the call, and will always be able to return home.

I really like these, you may soon have a thriving metropolis down there. It'll be fun to see how many are lured and changed in the caves.

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[–] 5300823? 0 points 1 points (+1|-0) ago 

[–] [deleted] 0 points 1 points (+1|-0) ago 

[Deleted]

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[–] Arotaes_Forgehammer [S] 0 points 0 points (+0|-0) ago 

Established, sentient life that has formed civilization.

[–] [deleted] 0 points 0 points (+0|-0) ago  (edited ago)

[Deleted]

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[–] Oveass 0 points 0 points (+0|-0) ago 

Resolution
Race Svirfneblin
Savagery 10 savagery
Build Short, Thin but strong, adept with tools. Strong drive of progress, very driven to industrialize. Collectivized and inoffensive, preferring to manouvre around a battle than engage in it.
Sight Tremorsense and darkvision, but blinded by bright light for short periods if not acclimated.
Special Rules 5% of the population will be obsessed with nature and the ramifications of the industrialization of their society, their zealotry will advance the sciences needed to responsibly exploit natural resources without sacrificing the health of Ebos' ecosystems.
Environmental awareness The Svirfneblins will have +1 addition Savagery in innovation, discovery and technology in ecological sciences to assist in their efforts

Artefact Call of the Deep
Savagery 6 savagery
Special Rules Provides a near-irresistible drive to venture deeper and deeper into Ebos than ever before to sentients that have established themselves a tribe/civ/etc. some time in the past.
AOE Becomes stronger the further from the core you are, then stops when the atmosphere is cleared.
Special Rules Those that follow the ways of the Hunter, shall not be blinded by the call, and will always be able to return home.
Leaves: During Autumn, when leaves cover the ground, the call of the deep is muffled and is 33% less likely to lure a normally above ground species into the depths of Ebos. Species lured during this time will be more aware, and have their savagery increased by ⅛ for as long as they are underground.
Frost: During Winter, when only frost covers the ground, the call of the deep is sharpened and is 67% more likely to lure a normally above ground species into the depths of Ebos. Species lured during this time will feel extra sleepy and will loose ⅛ of their savagery for as long as they are underground.
Windfall: When a species normally lives above the treeline, they can resist the urge of the call if their savagery is higher than that of the Call of the Deep. They still can choose on their own volition to go into the deep, but are not pulled by the near-irresistible drive.
Skyfall: When a species normally lives high in the sky, near cloud level, they can completely resist the Call of the Deep, no matter their savagery.

$statstart

Iron King - 12

$statend

[–] [deleted] 0 points 0 points (+0|-0) ago  (edited ago)

[Deleted]

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[–] Arotaes_Forgehammer [S] 0 points 0 points (+0|-0) ago 

Oh my, I fucking love that

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[–] 5294793? 0 points 0 points (+0|-0) ago 

Let the Svirfneblins progress and industrialize, but not at the expense of the ecosystems of Ebos. They will be bless with the understanding of how destructive they can be, so that if they pollute they will clean, if they destroy they will rebuild, if they poison a waterway or aquifer, they will filter it. A project will not be started unless the ecological risks have been considered and dealt with. This feeling of responsibility to nature will be based on a bell curve where a small percentage of the population are "eco-zealots", a small percentage don't care at all, but the rest of the Svirfneblins have varying levels of consideration for the environmental repercussions of their industrialization. The eco-zealots will pursue career paths seemingly "odd" to the rest of the population, like conservation biology, resource management, wetland management, "urban" (cave?) ecology, etc.

 

Bless: Svirfneblins Environmental Awareness
Savagery +1 Blessing, + 1 Domain (Ecological Sciences)
Special Rules 5% of the population will be obsessed with nature and the ramifications of the industrialization of their society, their zealotry will advance the sciences needed to responsibly exploit natural resources without sacrificing the health of Ebos' ecosystems.
The Svirfneblins will have +1 addition Savagery in innovation, discovery and technology in ecological sciences to assist in their efforts