[–] [deleted] 0 points 3 points (+3|-0) ago  (edited ago)

[Deleted]

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[–] Oveass 0 points 1 points (+1|-0) ago  (edited ago)

aye

These are all really cool. Now I want to make a forest!

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[–] 5281160 [S] 0 points 0 points (+0|-0) ago 

I'd be interested in a joint-venture. I've been thinking something like this:
Enchanted Forest: Will continue to grow without help and cannot be claimed by any one single race or side; large trees for shelters, wild food, mushrooms, and prey animals for hunting/gathering, considered “neutral” ground in all squabbles except Armageddon/extincton level events, in which case it will try to preserve itself. The trees themselves turn into guardians if need be.
Something along those lines, with some added peace and comfort

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[–] 5281170 [S] 0 points 0 points (+0|-0) ago 

Awesome!

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[–] HumptyDumpty 0 points 1 points (+1|-0) ago 

Venatrix is pleased by these forests. They are the mothers of all life. May they grow strong and numerous, and create food and shelter for a myriad of species. I shall bless each of these creations.

Bless for each forest
post + 1
life +1
woman +1
Total spent 0

I love the forests, they are awesome :)

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[–] Oveass 0 points 2 points (+2|-0) ago 

Playing the woman card :p

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[–] HumptyDumpty 0 points 1 points (+1|-0) ago 

Next creation a fortress called Tumblr.. Womyns is rulz 😝

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[–] 5279526 [S] 0 points 1 points (+1|-0) ago 

:)

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[–] Oveass 0 points 0 points (+0|-0) ago 

Scrape

$Create

Label Golden Forest
Type Flora
Image https://i.sli.mg/XJzcHx.jpg
Savagery 8
Powerscaling 1
Rel 0

$CreateEnd

$Create

Label Rose Forest
Type Flora
Image https://i.sli.mg/vHuxXA.jpg
Savagery 11
Powerscaling 1
Rel 0

$CreateEnd

$Create

Label Wrangled Forest
Type Flora
Image https://i.sli.mg/rsUGic.jpg
Savagery 12
Powerscaling 1
Rel 0

$CreateEnd

$statstart

Pomme -3
Synthos -3

$statend

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[–] 5293339 [S] 0 points 0 points (+0|-0) ago 

Is there a database keping track of SV stats?

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[–] Oveass 0 points 0 points (+0|-0) ago 

https://kumu.io/Phyra/sg#ecosystem

currently you can find SV for everything in there. It's backed up once a day. So we have kindoff a reference point when the mods mess up. All mods have acces to edit this document.

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[–] Oveass 0 points 0 points (+0|-0) ago 

Resolution

Pomme shapes the soil of Ebos and forms 3 distinct forests.

(Square N-12) Yellow in color, delicate and graceful, the Golden Forest would delight its visitors.

Creation Golden Forest (N-12)
Savagery 8 sv
Special Rules Will spread rapidly into the surrounding continent during the first age (double squares each day until it reaches a geographical barrier or until the Sabbath)
. As the millenniums pass and the microbes take effect, the forest will change outwards with distance, but will always remain golden in Square N-12
. Although the Forest of Golden-leafed trees is similar to any natural forest, it does in fact instill upon its visitors a sense of joy and glee. Sunlight filtering through the golden leaves always feels warmer here than in other forests, and more prey animals, common beasts and happy creatures seek refuge here.
Crepsucular Rays From the moment the sun rises, to the moment the sun falls the Golden Forest shall be littered with rays of golden sunlight, giving it an even more golden appearance.
Summer's Humid Heat Especially during the summer the forest shall be warm. It shall also be moist from rains to ensure it doesn't dry out.
Deciduous During Autumn, leaves will fall from the Golden Trees. This will prevent the tree from dying from frozen leaves during the winter. When their leaves fall off, their bark becomes a golden hue. If a tree still has leaves when the temperature drops to freezing, the leaves will be damaged, and will bring harm to the tree. This could kill the tree eventually. During the spring new leaves will quickly bud, making the tree look anew.

(Square G-29) On the lonely continent to the North, the Rose Forest would mystify all.

Creation Rose Forest (G-29)
Savagery 11 sv
Special Rules Will spread rapidly into the surrounding continent during the first age (double squares each day until it reaches a geographical barrier or until the Sabbath)
. As the millenniums pass and the microbes take effect, the forest will change outwards with distance, but will always remain Rose colored in Square G-29
. Rumored to be a magical place, the rose colored forest attracts more mystical and magic oriented beasts and creatures. Sentient life may venture there seeking wisdom, help or guidance from its magical inhabitants.
Mists An eternal mist shall lie in the Rose Forest, giving it an enchanting appearance. The mists shall gather onto the rose coloured leaves and bead into droplets.
Dew Drops The droplets of mist on the rose coloured leaves from this forest can be drunk, and they shall rejuvenate the drinkers magical energies if drunk in an amount greater than one cup within half an hour. The droplets give the drinker +1 Savagery, this effect only lasts 1 game day and will fade if not used.
Coniferous The Rose Forest shall never loose its leaves because of seasonal influence. And they will not receive any damage from seasonal temperature changes.

 


(Square P-26) And near a murky little lake, equally as dark was the wrangled forest.

Creation Wrangled Forest (P-26)
Savagery 12 sv
Special Rules Will spread rapidly into the surrounding continent during the first age (double squares each day of gameplay until it reaches a geographical barrier or until the Sabbath)
. As the millenniums pass and the microbes take effect, the forest will change outwards with distance, but will always remain wrangled and haunting in Square P-26.
. The natural ambiance of the wrangle-treed forest attracts more dangerous people and predators; sentient creatures will still venture there for the black wood of the twisted trees which is so dense it sinks in water, and can be used for weapons, carvings ,etc.
Monsoon At the end of spring and the start of autumn, extreme rains shall poor down into the Wrangled Forest. The forest will eventually get used to this, so it will not flood. But rivers shall move and adjust, and widen their embankments.
Barbed The wrangled trees are hardened, and they will likely be harvested by sapient species. To ensure they do so carefully, each black wood tree shall grow sharp but weak pricks and barbs on their bark. These barbs and pricks will regrow instantly for as long as the tree still has roots in the ground of the Wrangled Forest. And regrow they must, as they will break off when they prick or snatch on something.
Winter Threat During the winter this forest will not be able to provide for its denizens. Holding no more fruits, nuts, or seeds.
Spring Reward During the spring this forest will overflow in bounty for its denizens. Holding more fruits, nuts, and seeds, rewarding those that suffered the winter, or those that make the dangerous trek into the forest.

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[–] fr0stbit3 0 points 0 points (+0|-0) ago 

Does this mean that the forests can only be found in those squares you mentioned, or can they be found everywhere?

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[–] 5283202 [S] 0 points 0 points (+0|-0) ago 

These forests spread outwards from their initial squares, and as they do they look more and more like a "typical" forest on Ebos would look, but those squares will always remain as the initial forests that were placed there.