Three hours. This damned game consumed two hours of your life, but you loved every second of it. The incredible story, the gorgeous art, the excellent soundtrack, and, of course, the well-developed characters. The final door lays before you, and, with a single push of the space bar, you open it and brace for the climax to this epic adventure. A short cutscene, a shocking revelation, the sound of horns.
And there he stands, the dreaded bullet-sponge.
Does this sound familiar to you? Bosses with thousands of health points and an okay amount of damage? While they do certainly eat time and give a sense of power, they really aren't fun. So, what exactly do the wonderful chaps of Voat do to avoid boring boss fights?