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[–] Northvvait 0 points 1 points (+1|-0) ago 

I'm a simple creature, I only use mods that don't alter the survival gameplay much from vanilla: JourneyMap, Waila, TNTUtils, Better Foliage, and Optifine.

Arguably JourneyMap is the one that changes the game the most, but I turn off waypoints, entity tracking, location coordinates, and other "supernatural" enhancements. The in-game craftable maps are so clunky I just can't use them without wanting to throw them into lava. And until I found out about that mod I didn't use maps at all they were so terrible. TNTUtils to me is more realistic because I can prevent explosions from vaporizing blocks so all of a sudden it makes a lot more sense to use TNT like we do in the real world.

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[–] senpaithatignoresyou [S] 0 points 1 points (+1|-0) ago 

I can respect that.

you also do not have to wait forever for the mods you can't live without.

I got the antique atlas mod, because i wanted bigger maps, while not wanting a minimap. I make the industrial tnt in ic2, because it also spares the ore blocks, while clearing out the crap.

I find that minecraft translates very well with dragon ball. Why in the first episode of z, goku punches a tree for firewood, and gohon did a lot of crafting in the wilderness as part of his training, up to the point of making a boat and sailing home.

The downside, is that all the mods i like are now two updates behind.

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[–] Northvvait 0 points 1 points (+1|-0) ago 

Oh, don't take me wrong! Mods that change things dramatically are pretty cool. The catch is that the ones that are really out there generally fall pretty behind the mainstream release. Then again, ever since the launcher let you do profiles, it's not a big deal running multiple versions at the same time. I hope to spin up a 1.9 world soon.