0
2

[–] VIP740 0 points 2 points (+2|-0) ago 

When you did find bugs back in the old days it was usually fun. I remember showing off how to glitch Mario's size in the original Super Mario Bros.

0
1

[–] Hayashimo 0 points 1 points (+1|-0) ago 

Hah. Yeah, like the weird Missing.no thing in the original Pokemon games.

Or using a GameShark to forcefully break a game.

That shit was great.

1
0

[–] hang_em_high [S] 1 points 0 points (+1|-1) ago 

Ya! And we didn't have the internet then to look this stuff up so these bugs were basically spread by word of mouth (maybe the game mags too, I can't remember).

0
1

[–] 12924312 0 points 1 points (+1|-0) ago 

Up Up down down left right left right b a select start... Sometimes select is optional.

0
1

[–] dooob 0 points 1 points (+1|-0) ago 

Member when Windows used to ship complete and without (mostly) bugs

It is cheaper to release and then troubleshoot.

0
1

[–] kjell 0 points 1 points (+1|-0) ago 

We must have played different games. Loads of old games were buggy or half-assed.

0
0

[–] 12924323 0 points 0 points (+0|-0) ago 

8bit xmen was completely unplayable.

0
0

[–] Saufsoldat 0 points 0 points (+0|-0) ago 

You mean back when the average game had 1/50th the amount of code and player freedom they have now? Back when entry into the industry was heavily regulated by the publishers and indie games were non-existent?

Fuck off with your bullshit nostalgia.