[–] voats4goats 0 points 5 points (+5|-0) ago 

Rooting for you Linux gaming. I really would like to drop Windows on the gaming rig

[–] fuckingmockies 0 points 6 points (+6|-0) ago 

Try dropping the gaming. I grew up gaming and blew more hours and dollars than I care to admit. One day I decided to go over my checking account transactions for a year, and my jaw dropped when I saw how much I had spent.

$3 here, $9.99 there, sometimes a new, $70 game. It was like $700ish dollars I had spent.

So I decided to quit gaming for a year, and take another $700 to invest in a real life hobby. I chose woodworking. Bought a nice chisel set, some saws, clamps, scribing tools, etc.

I recently made a toy chest for my daughter. Designed and built it myself. Took me probably 40 hours over a few weeks, but holy shit, I got and still have more satisfaction from that one project than every accomplishment from every game I've ever played.

At this point I wonder why I even played games in the first place.

Just food for thought, man. You'll outgrow them eventually - everyone does. But you'll be surprised how good it feels when you do.

[–] voats4goats 0 points 3 points (+3|-0) ago 

Already have to some extent tbh. Focusing on a new career and i dont have time for games anyhow. I do have time for Linux as it will help in my work.

[–] RollinDaGrassTyson 0 points 0 points (+0|-0) ago 

At this point I wonder why I even played games in the first place.

You are started on it when you are young and have no opportunity to occupy your time with stuff like wood work. It is easy for a child, pre-teen or teen with no transportation to substitute videos games for their lack of adventure. I find myself wondering why I didn't take more agency over my life when younger only to conclude that it's not because I didn't want to but because it wasn't even feasible until having the freedoms of an adult. These days I buy maybe four or five games a year and I don't even have the inclination to finish them.

[–] UnknownAlias365 0 points 0 points (+0|-0) ago 

Yeah, I've started to outgrow them recently. I only have like one game I play on a regular basis anymore, and even that is only once or twice a week. I'm just too busy working, and when I get home I'm too tired to play a videogame. Also now when I buy and install new games, I'll play it only one time for an hour or two, and NEVER touch it again. I just don't care for videogames like I used to. I grew up playing videogames ever since I was a little boy. Yep, I agree, everyone eventually grows out of it, some sooner than others, some later than others.

[–] fun_crusher_XXL 0 points 2 points (+2|-0) ago 

Valve...stahp...I can only get so erect...

[–] SegFault 0 points 2 points (+2|-0) ago 

Tested Skyrim today and lost what could have been a productive day

[–] RightHandOfTheGoat [S] 0 points 1 points (+1|-0) ago 

Damn that Gabe!

[–] Kleyno 0 points 2 points (+2|-0) ago 

I suspect that number is highly dependent on hardware and overly optimistic reporting.

I've seen people submit reports to that tracker website, saying a game was completely stable and working, and then with a note that says: but in game videos won't play, but that's fine, because you can view them in MPV outside of the game.

No, that is not fucking fine. If a game does not work, in its entirety, without tweaking, in Proton, then you should not report that it is working.

Saying that, people say Rebel Galaxy does not work, yet I've been playing that for hours so, who the fuck knows what is going on.

[–] psymin 0 points 2 points (+2|-0) ago 

Maybe the videos in Rebel Galaxy don't work ;) Or maybe something else completely unrelated to gameplay is broken?

[–] Kleyno 0 points 2 points (+2|-0) ago 

From reading the reports, they claim the game is failing to launch completely, or otherwise crashing while playing. I've been playing for around 5 hours now and encountered only one minor issue (slow frame rate when using the map and commodity screen). Not game breaking, but nevertheless, unacceptable for a game to be marked as working and stable.

I count myself lucky I can play it.

[–] Alopix 0 points 2 points (+2|-0) ago 

I'm waiting to see where and how the retaliation comes. This is good for everyone so obviously someone will try to shut it down somehow

[–] RollinDaGrassTyson 0 points 5 points (+5|-0) ago 

I'm placing my bets on even more Windows UWP lockdown in response. Anything like that will also be done under the guise of "protecting the users".

[–] kalgon 1 points 2 points (+3|-1) ago 

Modus operandi will pretty much be the same as the one used with the W3C and DRMs; via entryism and deception, by a coalition of back stabbing pieces of shit


EFF Resigns From W3C After DRM In HTML Is Approved In Secret Vote

This is not a huge surprise, but it's still disappointing to find out that the W3C has officially approved putting DRM into HTML 5 in the form of Encrypted Media Extensions (EME). Some will insist that EME is not technically DRM, but it is the standardizing of how DRM will work in HTML going forward. As we've covered for years, there was significant concern over this plan, but when it was made clear that the MPAA (a relatively new W3C member) required DRM in HTML, and Netflix backed it up strongly, the W3C made it fairly clear that there was no real debate to be had on the issue. Recognizing that DRM was unavoidable, EFF proposed a fairly straightforward covenant, that those participating agree not to use the anti-circumvention provisions of the DMCA (DMCA 1201) to go after security researchers, who cracked DRM in EME. The W3C already has similar covenants regarding patents, so this didn't seem like a heavy lift. Unfortunately, this proposal was more or less dismissed by the pro-DRM crowd as being an attempt to relitigate the question of DRM itself (which was not true).

Earlier this year, Tim Berners-Lee, who had the final say on things, officially put his stamp of approval on EME without a covenant, leading the EFF to appeal the decision. That appeal has now failed. Unfortunately, the votes on this were kept entirely secret:


So much for transparency.

In Bryan Lunduke's article about this at Network World, he notes that despite the W3C saying that it had asked members if they wanted their votes to be public, with all declining, Cory Doctorow (representing EFF) says that actually EFF was slapped on the wrist for asking W3C members if they would record their votes publicly:

“The W3C did not, to my knowledge as [Advisory Committee] rep, ask members whether they would be OK with having their votes disclosed in this latest poll, and if they had, EFF would certainly have been happy to have its vote in the public record. We feel that this is a minimal step towards transparency in the standards-setting that affects billions of users and will redound for decades to come.”

“By default, all W3C Advisory Committee votes are ‘member-confidential.’ Previously, EFF has secured permission from members to disclose their votes. We have also been censured by the W3C leadership for disclosing even vague sense of a vote (for example, approximate proportions).”

It was eventually revealed that out of 185 members participating in the vote, 108 voted for DRM, 57 voted against, and 20 abstained.

And while the W3C insisted it couldn't reveal who voted for or against the proposal... it had no problem posting "testimonials" from the MPAA, the RIAA, NBCUniversal, Netflix, Microsoft and a few others talking about just how awesome DRM in HTML will be. Incredibly, Netflix even forgot the bullshit talking point that "EME is not DRM" and directly emphasized how "integration of DRM into web browsers delivers improved performance, battery life, reliability, security and privacy." Right, but during this debate we kept getting yelled at by people who said EME is not DRM. So nice of you to admit that was all a lie.

In response to all of this, Cory Doctorow has authored a scathing letter, having the EFF resign from the W3C. It's worth reading.

The W3C is a body that ostensibly operates on consensus. Nevertheless, as the coalition in support of a DRM compromise grew and grew — and the large corporate members continued to reject any meaningful compromise — the W3C leadership persisted in treating EME as topic that could be decided by one side of the debate. In essence, a core of EME proponents was able to impose its will on the Consortium, over the wishes of a sizeable group of objectors — and every person who uses the web. The Director decided to personally override every single objection raised by the members, articulating several benefits that EME offered over the DRM that HTML5 had made impossible.

But those very benefits (such as improvements to accessibility and privacy) depend on the public being able to exercise rights they lose under DRM law — which meant that without the compromise the Director was overriding, none of those benefits could be realized, either. That rejection prompted the first appeal against the Director in W3C history.

In our campaigning on this issue, we have spoken to many, many members' representatives who privately confided their belief that the EME was a terrible idea (generally they used stronger language) and their sincere desire that their employer wasn't on the wrong side of this issue. This is unsurprising. You have to search long and hard to find an independent technologist who believes that DRM is possible, let alone a good idea. Yet, somewhere along the way, the business values of those outside the web got important enough, and the values of technologists who built it got disposable enough, that even the wise elders who make our standards voted for something they know to be a fool's errand.

We believe they will regret that choice. Today, the W3C bequeaths an legally unauditable attack-surface to browsers used by billions of people. They give media companies the power to sue or intimidate away those who might re-purpose video for people with disabilities. They side against the archivists who are scrambling to preserve the public record of our era. The W3C process has been abused by companies that made their fortunes by upsetting the established order, and now, thanks to EME, they’ll be able to ensure no one ever subjects them to the same innovative pressures.*

This is a disappointing day for the web, and a black mark on Tim Berners-Lee's reputation and legacy of stewardship over it.


I wouldn't be surprised if at some point they go like "yeah but we need linux to be DRM compliant now... At OS level..."

[–] UnknownAlias365 0 points 1 points (+1|-0) ago 

I wouldn't say perfectly, but yes, plenty of games are decently playable. Let's not exaggerate anything, it's still in beta with plenty of room for improvement.

[–] Master_Foo 0 points 1 points (+1|-0) ago 

I tried "Doki Doki Literature Club" because it was the only free title to try out. I can confirm it works. As for the game itself, I spent about 10 minutes just mindlessly clicking my mouse and got bored. I suppose that's how the game is supposed to work?

So, there you go. I can confirm this works for at least one "game".

[–] RollinDaGrassTyson 0 points 0 points (+0|-0) ago  (edited ago)

That game appears to run natively on Linux with the build on itch.io.

Edit: nevermind it's just the devs fucking up their tagging