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[–] ForgotMyName 0 points 2 points (+2|-0) ago 

Just look at one project by a big company. TF2. There were multiple iterations that were entirely trashed before they decided on the version that ended up getting finalized and released. The hard thing about game development is that ideas can seem good on paper but are horrible in practice. Sometimes there is no way to know this until you've spent hundreds and hundreds of man hours building something. This is true for software in general. Good specs and early design work help, but they can't save you from this.