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[–] [deleted] 0 points 9 points (+9|-0) ago 

[Deleted]

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[–] Gamio 0 points 2 points (+2|-0) ago 

Friend of my sister was working as a programmer in the British videogame industry in the early 90s to about 2005, said that 90 to 95% of what he worked on in his give or take 10 year career never saw the light of day, most of it ended up as partially working empty programs that were often hundreds of man hours away from even displaying a polygon on screen.

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[–] ForgotMyName 0 points 2 points (+2|-0) ago 

Just look at one project by a big company. TF2. There were multiple iterations that were entirely trashed before they decided on the version that ended up getting finalized and released. The hard thing about game development is that ideas can seem good on paper but are horrible in practice. Sometimes there is no way to know this until you've spent hundreds and hundreds of man hours building something. This is true for software in general. Good specs and early design work help, but they can't save you from this.

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[–] barset 0 points 2 points (+2|-0) ago 

I have a buddy who worked for Sierra he'd probably agree.

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[–] escapefromredditbay 0 points 1 point (+1|-0) ago 

theres a starting period for, every video game ever, where it could only spit the right numbers into the dev console, everything was a blank cube, and it ran at 5 FPS. but, thats just part of the process