So lately I've been learning to be a better DM. Now I have been fair with my players, but they all come from different DMs before me. I wanted to talk to them before hand that death can be a thing before starting a new campaign. Almost all of them didn't want to play because of this. One reason being before they even roll, they have a short essay on their character, and want to play that character. Not another one if that one dies.
My issue is they take stupid risks sometimes, turn into murder hobos, or just power fantasy push through stuff. I want to run a game where consequence happens so the victories feel well earned. Much like playing dark souls (except the constantly dyeing part). When bad stuff happens to the characters (example a Nobel throws them out, losing his support), my players just shrug it off. I want them to think more about the puzzle aspect.
I would rather not "get new players" since I do enjoy playing with them. Besides we also do other things together than d&d. I just feel trapped in this to the point where I am losing desire to work on a campaign for them.
I don't know how to feel, honestly. I want to be a good host, but I feel like I'm not getting the chance to take this beyond roleplaying in towns, and curb stomping goblins.
Thanks for any advice.
Tl:Dr players wont play if perma death is a thing. I feel like these holds back the game. Losing desire to even DM.
:e: I really appreciate the responses. Thanks everyone.