0
0

[–] ElementalPee 0 points 0 points (+0|-0) ago 

This is probably not it at all and I'm sure it's too obvious but it seems like it could be a vsync issue maybe. Like if your drawing operations are all synced to the vertical refresh then it could potentially clean up some of that. It also makes me wonder if something isn't going on with your graphics card drivers.

0
0

[–] unixfreak [S] 0 points 0 points (+0|-0) ago 

Rules out graphics cards, as i've tried many mock up tests on different machines, and i have played many typical platformers by indie devs / AAA titles that don't have the blur issue on the same gpu. But with vsync, i have tried all kinds of things. Manually capping fps at 60 or using vsync doesn't result in a noticable difference.