I'm the co-host of a series on YouTube where we build levels in Mario Maker to try to help teach certain level design concepts - with the goal of helping people build better levels.
I'm looking for any and all suggestions that people might want to hear about concerning game design. So far we've covered the following:
- Difficulty Curves / Level Flow
- Boss Battle Design
- Using High Concept Designs and Themes
- Incorporating Secrets in Levels
You can see what we've done so far here
(disclaimer: The format changes around a lot, due to experimenting with how we wanted to make the videos):