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[–] AffinityChris 0 points 2 points (+2|-0) ago 

Here's how I see it - Neither has better design than the other since it's not as black and white as that. What they do have is advantages in different departments that give them their own edge. AAA developers have a lot of money (ideally) and people which allows them to have highly polished games that are both beautiful and full of content.

While indies are often starving, they're at much less of a risk when it comes to designing with experimental ideas. So we tend to get a lot more "interesting" or new things from indies, which in turn can lead to better game design.

But ultimately, I think beauty is in the eye of the beholder. Both are just as capable of making good design as well as bad design (and there's plenty of terrible games out there from both sides of that coin to prove it).

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[–] iDavidW 0 points 1 points (+1|-0) ago 

I see them both having great design, but in different ways.

I think the AAA studios have great design, in that they've mastered, honed, and refined the tried-and-true styles that we all know and love.

On the other hand, many indie games forge new paths, and make us stop and think about new ways to play, and connect with our tech. Discovering a new way to do something (that works) is a design accomplishment in and of itself, in my opinion.

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[–] Robotsarecool 0 points 1 points (+1|-0) ago 

The indie games best known as those who took part in the unethical behaviour with journalists. The real interesting indie titles are buried on steam 15 deep with shovelware.

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[–] ChanceofRain 0 points 0 points (+0|-0) ago 

Creeper World 3. I don't know how I even found it. Indie simulation-strategy, nothing else really like it.

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[–] DocHerbertWest [S] 0 points 0 points (+0|-0) ago 

I think you're thinking of one indie developer in particular, but I do agree that a lot of the best indie games are hidden amongst a lot of bad games.