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[–] 11027402? [S] ago 

SC Technology related exchanges between DS & CIG


DS Tech related SC quotes:

"I have come to terms with the fact that, at my age, I will never be able to realize my dreams of building that awesome all-encompassing space and planetary combat game that I envisioned decades ago. And it wasn’t from my lack of trying, let alone expertise.

So I really do hope and pray that RSI can pull this off, because if someone like me, with all my experience and expertise on this very same subject and who has spent half a lifetime trying can’t do it without sacrificing something (visual fidelity, performance, scope etc) in the process, and they, with all this money and star talent can’t do it either, then it’s safe to say that it simply can’t be done. At least not in our lifetime." (source: Interstellar Citizens)

...

"So those of you trying to make this about me, while comparing my still in development Line Of Defense game, which, aside from graphics fidelity, is far more advanced (scope, technology, features) than Star Citizen (which isn’t even as advanced as Universal Combat in scope or technology for that matter), are being foolish, misinformed, and petty. It’s a distraction that simply won’t work." (source: Interstellar Breach)

...

"That aside from the fact that I still do not believe that have the tech to do the game they pitched." (source: Star Citizen - The Long Con)


Individual Description & Links Date
Ben Parry (CIG) 64-Bit positioning, scenes/levels, seamless transition, etc: Ben Parry reply on Frontier forum 1 / DS's reply 1/ Ben reply 2 / DS reply 2 / Ben reply 3 11/29/16 - 11/30/16