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[–] nougat_hater [S] ago 

Hmm, part of me wonders if i can import megascans into unity. I ran into shader issues with unity making my level look crappy and unreal has better complex shader support. May relook into this

[–] the_old_ones 1 point -1 points (+0|-1) ago  (edited ago)

Hmm, part of me wonders if i can import megascans into unity.

unity lets you get up to a 30,000+ unit distance in all directions, so 60,000+ X 60,000+ X 60,000+ of workspace.

will it fit? probably, yes.

the only limit i've found is the maximum recommended distance coordinates above a certain amount literally overloads the system from the size of the number