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[–] the_old_ones 1 point -1 points (+0|-1) ago  (edited ago)

i pick unity over unreal because of one difference

unreal is limited in its level size in that you must define the size IE good for high-end things in a tight, indoor, controlled environment

unity though in my opinion is better because it has a boundless level with no end, IE much better for things like sandboxes, large levels, or projects where you cant predict the full size just yet. its features might be cruder but they just take a bit more elbow grease and know-how to make perfect

[–] nougat_hater [S] ago 

Hmm, part of me wonders if i can import megascans into unity. I ran into shader issues with unity making my level look crappy and unreal has better complex shader support. May relook into this

[–] the_old_ones 1 point -1 points (+0|-1) ago  (edited ago)

Hmm, part of me wonders if i can import megascans into unity.

unity lets you get up to a 30,000+ unit distance in all directions, so 60,000+ X 60,000+ X 60,000+ of workspace.

will it fit? probably, yes.

the only limit i've found is the maximum recommended distance coordinates above a certain amount literally overloads the system from the size of the number