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[–] AnotherGalaxy [S] ago 

In this case "nations" meaning a certain number of identical pieces that form homogeneous groups, I suppose.

Different pieces of different colors could mean different nations.

We can also ascribe different properties to different "nations"

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[–] DeliciousOnions 0 points 1 point (+1|-0) ago 

Exactly right - and these are already game concepts that people won't blink at. As long as we keep the nations fairly balanced and avoid direct references, this should fly under the radar.

  • The Loftstadt are an industrial nation with a strong economy backed by brilliant technical innovation, but they suffer from slow expansion due to the heavy investments required.
  • Miganda is a nation of kings and warriors, with a rapid expansion rate and renowned for their hit-and-run tactics but hampered by the lack of technological development.
  • The Remula is a seafaring nation that excels in trade and naval combat. They are skilled builders and explorers whose vessels can rest in any port they are not Hostile toward.

And so on and so forth. The point would be to introduce some race realism in the different nations' attributes.

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[–] AnotherGalaxy [S] ago 

Similar to the social organisation of bees and ants.

We can have warrior nations, building nations, destroyer nations, parasitic nations and so on.