I am a professional chess player and I have good knowledge of various game types and strategies.
I am also a passionate observer of the political landscape, and I am not very happy about it.
So, I have reached the conclusion that libtards would simply refuse to see the truth despite all the facts thrown at them.
That's why, I thought that some real life board game might help them wake up. Like the Monopoly Socialist Version recently.
How would this game look like?
Here are a few options:
The game
1) A board game
a) A strategy chess like game
b) A territorial Go style game
c) A Monopoly version
d) A Scrabbles version
2) A card or tiles game
Here we can put any cards combination, Rummy or Mahjong
3) A roulette game
4) A video game
The strategy
The strategy of this game should clearly highlight the survival of small nations against the Globalist tyranny.
The game should have options for the creation of "nations" and means to destroy them.
The objective
The Nationalists win if they manage to create nations. The Globalists win if they destroy nations and install the Globalist Government.
We can also add combinations of the above features.
I haven't decided yet the outline of my favorite version, but I would prefer a combination of board and tiles (or cards) game.
Please let me know what you think about it.
Let's build this game together.
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[–] DeliciousOnions 0 points 2 points 2 points (+2|-0) ago (edited ago)
I think it would be particularly eye-opening if all the players were nations, and globalism was the loss condition.
The nations would be able to get initial short term rewards by feeding into globalism (take out loans, outsource manufacturing, import Somalians) but each of these decisions should come with high costs that make it only seem worth it in the heat of battle.
The game should progress from nations fighting each other, into nations being throttled by the commands and restrictions placed upon them, into nations working together to remove the globalist forces.
Game boards and tiles are pretty easy to manufacture - a printing press, some cardboard, and a steel die cutter can pump them out by the thousands. Plastic pieces can be injection molded or 3D printed.
[–] AnotherGalaxy [S] ago
In this case "nations" meaning a certain number of identical pieces that form homogeneous groups, I suppose.
Different pieces of different colors could mean different nations.
We can also ascribe different properties to different "nations"
[–] DeliciousOnions 0 points 1 point 1 point (+1|-0) ago
Exactly right - and these are already game concepts that people won't blink at. As long as we keep the nations fairly balanced and avoid direct references, this should fly under the radar.
And so on and so forth. The point would be to introduce some race realism in the different nations' attributes.