I am a professional chess player and I have good knowledge of various game types and strategies.
I am also a passionate observer of the political landscape, and I am not very happy about it.
So, I have reached the conclusion that libtards would simply refuse to see the truth despite all the facts thrown at them.
That's why, I thought that some real life board game might help them wake up. Like the Monopoly Socialist Version recently.
How would this game look like?
Here are a few options:
The game
1) A board game
a) A strategy chess like game
b) A territorial Go style game
c) A Monopoly version
d) A Scrabbles version
2) A card or tiles game
Here we can put any cards combination, Rummy or Mahjong
3) A roulette game
4) A video game
The strategy
The strategy of this game should clearly highlight the survival of small nations against the Globalist tyranny.
The game should have options for the creation of "nations" and means to destroy them.
The objective
The Nationalists win if they manage to create nations. The Globalists win if they destroy nations and install the Globalist Government.
We can also add combinations of the above features.
I haven't decided yet the outline of my favorite version, but I would prefer a combination of board and tiles (or cards) game.
Please let me know what you think about it.
Let's build this game together.
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[–] Tallest_Skil 1 point 0 points 1 point (+1|-1) ago
Nationalist side gets a bunch of identical units that are weak alone but gain large power buffs when in proximity to one other. Have a couple different options for those, but the player only gets one kind to play with each game.
Globalist side gets a miasma of all the other groups of units (so no proximity buffs) and a tiny number of superpowered units. The latter, as one of their powers, can go behind enemy lines. The presence of the superpowered units in a region allows them to move their lesser units into that region. You could manage the superpower units as being “hidden” using a mechanic like Stratego’s. If you’re making a game that isn’t digital, you could have a grossly simplified format of “laws” whereupon the superpower units being in a region allow them to slowly revoke the unity powers of the opponent’s units in that region.
Seems pretty easy to make. It’ll never be published, though.
[–] AnotherGalaxy [S] 0 points 1 point 1 point (+1|-0) ago
I think your answer might be the best one so far. If we can combine this with the metrics suggested above by @progressbin and the territorial properties of Go, we might be on the right track of solving this problem.
There are plenty of details, however, that need to be worked out, and a video simulation could help us a lot to understand the strategy better.