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[–] IDintDoNuthin 0 points 1 points (+1|-0) ago  (edited ago)

Half of 1 is 1/2

Half 1/2 is 1/4

Half of 1/4 is 1/8

Half of 1/8 is 1/16

Half of 1/32 is 1/64

COMPLETE LUNACY HERE

Omg, actual divide 1/4 = 0.25

Omg, actual divide 1/16 = 0.0625

Wow wow wow, Velocity = Distance / Time therefore Imperial velocity is so confusing they take an Imperial Distance divided by Imperial Time and get some meaningless output that simply does not work at all.

[–] prairie 0 points 0 points (+0|-0) ago  (edited ago)

7/16

3/8

9/32

As opposed to simply counting the ticks, e.g. 6 ticks = 0.6

It's an extra step, and if there's nothing to mesh with, I'll choose metric any day.