Profile overview for solaceinrage.
Submission statistics

This user has mostly submitted to the following subverses (showing top 5):

1 submissions to aww

1 submissions to help

1 submissions to introductions

This user has so far shared a total of 1 links, started a total of 2 discussions and submitted a total of 105 comments.

Voting habits

Submissions: This user has upvoted 14 and downvoted 5 submissions.

Comments: This user has upvoted 45 and downvoted 26 comments.

Submission ratings

5 highest rated submissions:

My baby cats. Sat down my clean laundry for five minutes, and this is what I came back to., submitted: 6/14/2015 8:48:38 PM, 17 points (+17|-0)

Oops, forgot to say hello yesterday., submitted: 6/15/2015 1:36:29 PM, 3 points (+3|-0)

Anyone else's default "locked" to one subverse?, submitted: 7/10/2015 10:59:17 PM, 1 points (+1|-0)

5 lowest rated submissions:

Anyone else's default "locked" to one subverse?, submitted: 7/10/2015 10:59:17 PM, 1 points (+1|-0)

Oops, forgot to say hello yesterday., submitted: 6/15/2015 1:36:29 PM, 3 points (+3|-0)

My baby cats. Sat down my clean laundry for five minutes, and this is what I came back to., submitted: 6/14/2015 8:48:38 PM, 17 points (+17|-0)

Comment ratings

3 highest rated comments:

We're saying goodbye to global restrictions based on SCP and CCP submitted by Atko to announcements

solaceinrage 5 points 154 points (+159|-5) ago

I kind of liked people having to actually contribute first instead of spending all day downvoting anything they disagreed with with zero input. Even if they were just playing along, for a short time they had to actually argue a point and present their case to get those in agreement to upvoat. I understand why it wasn't perfect since it was easy for fringe subs with enough members to circlejerk themselves to 100 in short order with throway comments like "hi lulz" but it still made for thousands of people digging deep to actually create and express themselves to reach 100, and now I worry that initial burst of output will equal less interesting comments and submissions.

Whats the worst console you've ever own? submitted by spike11117 to gaming

solaceinrage 0 points 20 points (+20|-0) ago

The "I'm talking into a taco" original N-gage phone/portable gaming disaster. You had to half disassemble the stupid thing to change games, and your choices of titles were not exactly staggering.

Why The Left Hates Video Games submitted by 0dds_0f_Even to gaming

solaceinrage 0 points 18 points (+18|-0) ago

This just makes me sad. Not the article, the desire to pretend one political side or the other is averse to videogames. The SJW brigade from the left are getting in on the censorship bandwagon of stupid, but it was already crowded with people from the family values, bible thumping right when they got there. It's not a propensity for one political affiliation or the other that is most damaging to games, it is the people on both sides of the fence who would like to think their moral compass is most truly oriented.

Don't divide our hobby with ignorance based on political, religious or cultural lines. We are all gamers. None of that matters to me when I sit down, log in and play with you. From Death Race and Mortal Combat to GTA and WoW, we and our hobby come under enough fire from all sides from without already. Further division within the gaming community itself along personal factors that in no way matter at all inside the game environment seems a huge and tragic misstep.

3 lowest rated comments:

[Discussion] What is the most civil response to criticism by a developer of a bad/mediocre game you know? submitted by profanion to gaming

solaceinrage 1 points -1 points (+0|-1) ago

I think the way the Game Grumps treated Sonic Boom was pretty civil and fair even though they used some pretty harsh terms to describe it while playing. They actually made a video detailing why they were saying what they were while going through the game footage frame by frame to point out the elements that made it all feel so noticeably wrong when played at full speed even to someone like Danny who has no animation or visual art experience.

The Elder Scrolls Online and Massively Multiplayer Narrative submitted by sbb to gaming

solaceinrage 1 points -1 points (+0|-1) ago

I disagreed pretty much 100%. I really didn't get that into Skyrim because the playstyle just felt stilted and wonky compared to more deliberate systems like WoW and snappier immediate combat such as FPS games utilize. The only thing that kept me returning to ESO at all was the story. It creates real moral dilemma and tension better than any other game I have ever played. There were many really good examples of NPCs doing terrible things to survive, save their farm, aid a family member, or avenge a wrong, and being tasked with judging them, choosing to kill them or turn them in for justice literally made my throat tight because I could so easily see myself reacting the same way.

You want to use pen and paper as a standard of comparison? That's really weird, because what the writing reminds me of more than anything are the great writers who breathed life into the interconnected D&D universe and made it more than a bunch of dice juggling rules lawyers. Anyone who has sympathized with Artemis Entreri, Daru ib Shamiq, Queen Aural, Lord Soth, Raistlin Majere and Kitiara will know immediately what I'm talking about. You know they are evil, or have done things they must be punished for, but everything leading to their fall from grace is easy to look at and say "Yes, I'd likely react that way as well." It's what makes them more than black and white, more than the simple walking loot sacks you lament them not being.

As for the prophet, how short a time did you play that the five levels appearances got on your nerves so badly? From 20 onward it takes so long between levels that when the prophet does spring up it seems fairly organic, because it's usually been a while since you have seen him. Even if you are being carried by far advanced friends and seeing him more than once in a weekend of playing, it's not like he buzzes around like Navi going "Hey, listen!." You can go immediately, or continue to level organically in the world questing and dungeoneering. Sure, he probably could be redone to just spill everything up front instead of "Doling out the story" as you put it and you could wind up beating the main storyline at level 5 without ever experiencing the huge, interesting world going on around it just like you can in Skyrim, but ye gods what a waste that would be.

Valve sued by a French consumer association over Steams subscriber agreement submitted by ChillyHellion to gaming

solaceinrage 2 points -1 points (+1|-2) ago

The used games industry has had a marked effect, as I explained elsewhere in this thread. It resulted in the downfall of the hundreds of studios that thrived in the 80's and early 90's that were an effective middle ground for titles across gaming platforms. Lets use SNK for an example. The company gets full throughput from the sale of one copy of Crystalis from being sold through a legitimate retailer such as Kay-Bee toys. After playing the title lets say it enters the gamestop loop and circles around 5 times before coming to rest in a box of other used games under someone's bed and ceases to circulate. All the people that got to play the title after that initial purchaser got to do so without anything they paid aiding the studio in creating future titles. The five other copies that people would have bought for less and less over time at a retailer has instead been made by the one middleman without passing anything further up the chain. Instead of six purchases that benefit the entirety of the system that brought it to the gamers you have one sale that does so and five people feeding the parasite in between which takes and gives nothing back.

What this has led to is a video game production ecosystem where there is no middle ground any longer. You have tiny grassroots studios that can pop out adorable indie games like Fez, Thomas was alone and Braid that have a great idea or story but are minimal and primitive, and at the other extreme end you have the huge studios that were able to merge, buyout and become diversified enough across other markets to not fail, such as Activision. The middle ground we had where there were third party studios creating games comparable to the big guys was suffocated out because suddenly there was no return on investment for them past the initial release when the only choice was to buy it new.

As for deprecation, you seem to be either accidentally or willfully mistaking price point for wear and obsolescence. Price point would be depreciation, which is another thing entirely from deprecation. Price point is immaterial, and can actually reverse trend and sharply increase again as a physical item becomes harder to find. Any physical media suffers wear over time and will eventually stop working and have to be replaced, the same as a can opener, door knob or any other item. With digital media there is no wearing out. Nobody will ever have to repurchase Jamestown on Steam because theirs stopped working, or go buy it on Green Man Gaming at a higher price because Steam were out of it. As long as the service exists it is there to be played, and will look the same and play the same no matter how many people it has passed through. There are no second stages of being profitable as new media come out the way there are with VHS, DVDs and Blu Rays. Each time someone digitally passes it along without specific safeguards stating that Valve and the game publisher get a cut is a sale lost entirely with no benefit to the creator or retailer.

The point of a percentage of sales going back to Valve and the publisher with resales is one I've already made myself here, so I'm unsure why you felt the need to parrot it back as some kind of new idea. That is exactly what I said needs codified in order for a digital resale scheme to work, but there is no mention of anything like that in the details of the suit that I could find, or indeed any mention of even paying the barest fee to maintain the servers or pay for their use. There is definitely a right way to do this where people can resell and the retailer and production studio continue to make a portion of money every time, but that is not what is being demanded or offered. That is the workable method I would like to see, because I would be over the moon if I could sell off part of the thousands of dollars in titles I no longer play, but I'm not going to pretend I'm doing Valve any kind of favor even by giving them a percent because it is still less money than they would get from a legitimate sale to a person themselves. They aren't magically making a portion of money they would not have, they are losing a portion I get to take as one of millions of new mini resellers.

The ham fisted way the advocacy group has gone about this makes that highly unlikely to happen now. Instead of opening a dialogue and working toward that middle ground they have simply demanded what is the most beneficial to their immediate wants, which is why I look for their case to either be lost in such a fashion that it sets back such a compromise several years or for Valve to officially pull out of the French market. People would still buy whatever they were going to from them, they will simply do it through a proxy from whichever country it was cheapest in, and to be honest most people were already doing that anyway. It's hardly a secret that the games sell at differing price points by region, or that people use VPNs to buy at half or less what the games cost in their home area.

I'd like to tldr in some fashion, but there is simply too much. I'm trying to explain as someone who knows economics, is old enough and have gamed long enough to see the arc, the rise and fall and effect of the different vectors such as resellers, and as someone who was fortunate enough to have gotten to dabble in the industry in a small way when it had an expansive middle class of studios creating third party games. I'd like for there to continue to be reliable online markets such as Steam and GoG, I'd like for studios large and small to keep making tun and engaging titles, but without a return on investment that won't happen.