Profile overview for alexvoica.
Submission statistics

This user has mostly submitted to the following subverses (showing top 5):

9 submissions to gamedev

3 submissions to android

2 submissions to Linux

2 submissions to hardware

1 submissions to LearnGamedev

This user has so far shared a total of 20 links, started a total of 3 discussions and submitted a total of 3 comments.

Voting habits

Submissions: This user has upvoted 0 and downvoted 0 submissions.

Comments: This user has upvoted 0 and downvoted 0 comments.

Submission ratings

5 highest rated submissions:

Hayabusa-2 probe uses 64-bit MIPS CPU to explore the origins of the solar system, submitted: 7/29/2015 6:24:33 PM, 9 points (+9|-0)

New Vulkan graphics demo running on Android at SIGGRAPH 2015, submitted: 8/10/2015 3:57:02 PM, 9 points (+9|-0)

New MIPS-based dev board for embedded Linux (OpenWrt, Debian) , submitted: 11/27/2015 6:10:50 PM, 8 points (+8|-0)

I've written an article that explains how the hardware inside a mobile phone is built, submitted: 7/15/2015 1:43:24 PM, 7 points (+7|-0)

Implementing fast, ray traced soft shadows in a game engine, submitted: 7/21/2015 10:59:21 AM, 7 points (+7|-0)

5 lowest rated submissions:

My first impressions of the Xiaomi Mi Band 2, submitted: 6/14/2016 12:24:07 PM, -1 points (+1|-2)

Free one-day gamedev event in London about optimizing mobile games, submitted: 9/17/2015 2:56:25 PM, 1 points (+2|-1)

How Vulkan maps to tile-based mobile GPUs, submitted: 3/9/2016 12:41:41 PM, 1 points (+1|-0)

Screenshots from games rendering on mobile devices: results and analysis, submitted: 7/7/2015 3:21:43 PM, 1 points (+1|-0)

Hayabusa-2 probe uses 64-bit MIPS CPU to explore the origins of the solar system, submitted: 7/29/2015 6:23:37 PM, 1 points (+1|-0)

Comment ratings

3 highest rated comments:

In-game screenshots taken using Gamebench show that not all mobile graphics are created equal submitted by alexvoica to gaming

alexvoica 0 points 0 points (+0|-0) ago

PowerVR GPUs offer the choice of FP32 and FP16 precision according to this article from AnandTech; for Series7XT GPUs you also have optional FP64.

Implementing fast, ray traced soft shadows in a game engine submitted by alexvoica to gamedev

alexvoica 0 points 0 points (+0|-0) ago

This implementation could theoretically run on a CPU or GPU using compute albeit at a much slower rate. By using the PowerVR Wizard architecture, you have full support in hardware to accelerate effects like ray traced soft shadows at video-rate speed (30 fps and above) at Full HD resolutions. Regarding hardware availability, we have taped out the first ray tracing GPU (more details here) and dev kits will be soon available.

New MIPS-based dev board for embedded Linux (OpenWrt, Debian) submitted by alexvoica to Linux

alexvoica 0 points 0 points (+0|-0) ago

This board is designed by the Creator team, not the PowerVR unit (it doesn't have a PowerVR GPU).

Please get in touch with the OpenWrt devs that focus on MIPS, they have been informed about the existence of the board. We will ship some samples to them in the near future.

3 lowest rated comments:

In-game screenshots taken using Gamebench show that not all mobile graphics are created equal submitted by alexvoica to gaming

alexvoica 0 points 0 points (+0|-0) ago

PowerVR GPUs offer the choice of FP32 and FP16 precision according to this article from AnandTech; for Series7XT GPUs you also have optional FP64.

Implementing fast, ray traced soft shadows in a game engine submitted by alexvoica to gamedev

alexvoica 0 points 0 points (+0|-0) ago

This implementation could theoretically run on a CPU or GPU using compute albeit at a much slower rate. By using the PowerVR Wizard architecture, you have full support in hardware to accelerate effects like ray traced soft shadows at video-rate speed (30 fps and above) at Full HD resolutions. Regarding hardware availability, we have taped out the first ray tracing GPU (more details here) and dev kits will be soon available.

New MIPS-based dev board for embedded Linux (OpenWrt, Debian) submitted by alexvoica to Linux

alexvoica 0 points 0 points (+0|-0) ago

This board is designed by the Creator team, not the PowerVR unit (it doesn't have a PowerVR GPU).

Please get in touch with the OpenWrt devs that focus on MIPS, they have been informed about the existence of the board. We will ship some samples to them in the near future.