Profile overview for MagneticHammer.
Submission statistics

This user has mostly submitted to the following subverses (showing top 5):

62 submissions to android

29 submissions to technology

19 submissions to hardware

8 submissions to GameDeals

1 submissions to gaming

This user has so far shared a total of 119 links, started a total of 1 discussions and submitted a total of 25 comments.

Voting habits

Submissions: This user has upvoted 2783 and downvoted 3 submissions.

Comments: This user has upvoted 263 and downvoted 0 comments.

Submission ratings

5 highest rated submissions:

This is what Microsoft has been reduced to, I'm only trying to use the built-in calculator in Windows 10, Microsoft please, submitted: 1/31/2016 10:04:41 PM, 400 points (+408|-8)

Pushbullet Update Brings Full SMS Messaging Support To Your Desktop, submitted: 7/15/2015 3:43:30 PM, 85 points (+85|-0)

PSA: Google Is Apparently Deleting Old, Unused Accounts Without WarningTime To Back Up (x-post v/android), submitted: 7/29/2015 9:11:23 PM, 57 points (+59|-2)

Malwarebytes is blocking access to two torrent sites, submitted: 7/20/2015 10:00:24 PM, 49 points (+49|-0)

Scientists design Wi-Fi chip that uses 1,000 times less power, submitted: 7/27/2015 6:41:48 PM, 27 points (+27|-0)

5 lowest rated submissions:

Comment ratings

3 highest rated comments:

Account Deleted By User submitted by Weishaupt to news

MagneticHammer 0 points 22 points (+22|-0) ago

To be fair though, they closed the comment section on this article because they couldn't handle the influx of rage against this man. And there's been quite a lot of critique of NRK as a result of this article.

Xbox One backwards compatibility is an 'enormous engineering challenge' submitted by ChillyHellion to gaming

MagneticHammer 0 points 17 points (+17|-0) ago

I tried to make a simple as possible technical explanation, posting it here for you and visibility to the rest (I am open for questions if you want to know more):

As info to you people who don't seem understand the problem of emulation between CPU architectures. Let's take the PS2 as an example, its computing power is nothing when compared to modern computers, but we still can't emulate it properly on modern computers. "Why?" you may ask, it's because of different CPU architectures. Sure we have working PS2 emulators such as PCSX2, but it's still not possible to 100% replicate the Emotion Engine CPU in the PS2 without using different speedhacks, simply because it's made on a RISC based CPU-arcitecture. You don't just write an emulator that converts RISC to CISC 100% perfectly in real time without having it run at maybe 1% of the original speed. It's simply not possible at the level of performance of even the PS2.

So what makes you think Microsoft can just "make" some magical software to emulate everything from the Xbox 360 on Xbox One? Microsoft is facing the same problem as PS2 emulation is. The Xbox 360 uses a PowerPC CPU-architecture, which again is RISC-based, the Xbox One uses a normal AMD x86 CPU, which is CISC-based. So, because they have the original design specs for the 360, they can just make everything work right? Wrong. RISC-to-CISC in real time is extremely expensive in computing power. The computing power needed to emulate something cross-architecture increases exponentially with the performance of the original.

Lets look at the PCSX2 emulator again, it's full of different speedhacks for almost all the games. Can you imagine all the time it has taken to discover what's needed to make all those different games work decently with the speedhacks? Many speedhacks are game specific. PCSX2 has been around for 13 years, it's the best working PS2 emulator, and there's still many games that don't work. Now I'm sure Microsoft being a professional company can make an emulator in a shorter time than a community effort. Ignoring how much more complicated the 360 is compared to the PS2, lets assume they can do it 5 or 6 times faster, they are still going to use many years to make a "complete" 360 emulator for the Xbox One.

Microsoft is even doing this for free, can imagine how much this is going to cost them in man-hours. It's simply not possible to make a single "magical" software that does some sort of JIT-compilation RISC-CISC voodoo and perfectly replicates the original CPU at this level of performance. They need an enormous amount of time to find parts of games to exploit and drop parts of emulation to make this happen at reasonable speeds. They have to work on each individual game to make sure they work as close as possible to the original, or they will face the consequences of a failed project. This is an extremely expensive project for Microsoft if they are going to make it possible to emulate every game on the 360.

TL;DR: Emulation is hard because of different CPU-architectures, it's not as simple as it seems. Emulation is made even harder at the level of performance the 360 has.

IBMs 7nm chip breakthrough points to smaller, faster processors submitted by FreeSpeachRocks to technology

MagneticHammer 0 points 14 points (+14|-0) ago

What did they do mitigate errors caused by electron jump?

3 lowest rated comments:

Apple users angered over 'staingate' screen damage submitted by usbportal to technology

MagneticHammer 0 points 1 points (+1|-0) ago

This looks a like a brutal version of OLED burn-in, the so called "mura" effect. But as far as I know Macbooks don't use OLED, could be newer models do, I haven't followed Apple news so closely the last years. I remember Tom Cook bashing the quality of OLED displays some years ago, so I guess Apple doesn't use OLED displays?

Robots Learn to Reason by Playing Minecraft | MIT Technology Review submitted by mrcanard to technology

MagneticHammer 0 points 1 points (+1|-0) ago

How far can an learning algorithm go if given the right environment and enough time? it would probably take some years for it to get to Skynet levels of intelligence, but it's not impossible.

Google cars drive like your grandma - they're never the first off the line at a stop light, they don't accelerate quickly, they don't speed, and they never take any chances with lane changes submitted by Mytechoftoday to technology

MagneticHammer 1 points 1 points (+2|-1) ago

I imagine this is because human behavior is unpredictable for the cars and they currently aren't capable of computing everything, so it's better for them to take the safe route. In the future, if every car is autonomous, they could be better than human drivers because they would be able to communicate with each other and have total control of the traffic. The future seems boring for car enthusiasts but much better for road safety.