Profile overview for AffinityChris.
Submission statistics

This user has mostly submitted to the following subverses (showing top 5):

4 submissions to IndieGames

4 submissions to GameDesign

3 submissions to letsplay

1 submissions to pixelart

1 submissions to youtube

This user has so far shared a total of 7 links, started a total of 7 discussions and submitted a total of 12 comments.

Voting habits

Submissions: This user has upvoted 11 and downvoted 0 submissions.

Comments: This user has upvoted 16 and downvoted 0 comments.

Submission ratings

5 highest rated submissions:

5 lowest rated submissions:

Playthrough of Downwell with game design commentary, submitted: 11/17/2015 10:57:00 PM, 1 points (+1|-0)

What do you think makes a good art house game?, submitted: 11/25/2015 5:29:33 PM, 1 points (+1|-0)

Full playthrough of Catlateral Damage - With cat stories and game design chatter, submitted: 11/29/2015 7:57:35 PM, 2 points (+2|-0)

[Let's Play] The Aquatic Adventure Of The Last Human - An underwater metroidvania!, submitted: 2/5/2016 10:35:15 PM, 2 points (+2|-0)

What is it about Undertale that has created such a fanatical fan base?, submitted: 11/17/2015 9:39:35 PM, 2 points (+3|-1)

Comment ratings

3 highest rated comments:

Bushido Blade was a great game for it's time. We checked it out on our channel, though we'd love to hear what other people think! submitted by AffinityChris to gaming

AffinityChris 0 points 4 points (+4|-0) ago

I agree that it was very much a fighting simulator. They did a shockingly good job, despite how difficult it was to have good physics and 3d animations in games those days.

Do indies have better design than AAA these days? submitted by DocHerbertWest to GameDesign

AffinityChris 0 points 2 points (+2|-0) ago

Here's how I see it - Neither has better design than the other since it's not as black and white as that. What they do have is advantages in different departments that give them their own edge. AAA developers have a lot of money (ideally) and people which allows them to have highly polished games...

Bushido Blade was a great game for it's time. We checked it out on our channel, though we'd love to hear what other people think! submitted by AffinityChris to gaming

AffinityChris 0 points 1 points (+1|-0) ago

I completely agree. We actually played Bushido Blade 2 recently and that was my only real disappointment about it.

3 lowest rated comments:

Bushido Blade was a great game for it's time. We checked it out on our channel, though we'd love to hear what other people think! submitted by AffinityChris to gaming

AffinityChris 0 points 0 points (+0|-0) ago

That would be pretty fun to do, actually. I think the only reason we don't tend to get that technical with it is simply due to time constraints, as that would require a lot of extra work.

Though, I'm certainly not saying we won't do that, if people would enjoy that I'll put that higher on our list.

Freeware Point-and-Click, Hjarta, is Released Today submitted by Alpha_Machine to IndieGames

AffinityChris 0 points 0 points (+0|-0) ago

The art looks pretty fun. Any impressions on the game yet?

[Discussion] Do you think many let's players overuse facecams? submitted by profanion to letsplay

AffinityChris 0 points 0 points (+0|-0) ago

I used to believe they were a bit overused, but I think most YouTube experts agree that they help build your YouTube identity and brand, as it makes channels more memorable. I tend to agree, as humans have a biological response to seeing another human's face, which in turn will allow us to feel more engaged with people, or in this case the YouTuber.

I've been thinking of experimenting with this on my own channel as we're trying to find out if it will increase viewer engagement.