Profile overview for Vansen.
Submission statistics

This user has mostly submitted to the following subverses (showing top 5):

27 submissions to gaming

15 submissions to GameReviews

11 submissions to levelup

1 submissions to music

1 submissions to newsubverses

This user has so far shared a total of 14 links, started a total of 46 discussions and submitted a total of 665 comments.

Voting habits

Submissions: This user has upvoted 215 and downvoted 10 submissions.

Comments: This user has upvoted 320 and downvoted 23 comments.

Submission ratings

5 highest rated submissions:

5 lowest rated submissions:

Update - 30+ subs, NA hosting, and first session details., submitted: 10/26/2015 4:47:01 PM, 1 points (+1|-0)

Sat 21st Nov - Synergy, submitted: 11/21/2015 12:55:18 AM, 1 points (+1|-0)

Our Synergy run is live now, submitted: 11/21/2015 10:34:52 PM, 1 points (+1|-0)

Saturday 28th Nov - Counter Strike: Global Offensive, submitted: 11/28/2015 6:55:43 PM, 1 points (+1|-0)

Hilltop Hoods - Chase That Feeling, submitted: 1/12/2016 12:17:03 AM, 1 points (+2|-1)

Comment ratings

3 highest rated comments:

Valve says they going to do paid mods again but this time it will be with a game from the launch to lessen resistance. submitted by Hawkeye1466 to gaming

Vansen 1 points 27 points (+28|-1) ago

I understand why they're doing it. I agree with them, that it makes sense to have the person putting in the time getting compensated. But 'buying a mod'? What if an update ruins the compatibility? What if I don't like it? What if the mod is fake, and I just handed my money over the internet in exchange for nothing? If anything, I should just be able to tip them. I download it, love it, give them what spare change I can in appreciation, rather than a salary. That means the creative modders will be able to make those donations a salary, not the other way around. After all, I'm not asking the mod maker to make the mod. I'm merely trying to soften the blow of how many hours someone spent trying to get a tiny bit of detail right by buying them a cup of coffee. If someone makes a full blown modification with voice acting and the works? I'm impressed. Here's enough for a night out.

But I'm not going to give you $20 for a fucking weapon skin.

deleted by user submitted by KingKRool to gaming

Vansen 0 points 24 points (+24|-0) ago

I know it's kinda stereotypical of the genre, but I hate how a lot of RPGs have the player as 'The Chosen One' or equivalent. I'd much prefer to play a few games that go for the 'small cog in a bigger machine' than 'holy shit this random prisoner who got lucky has this random dragon shout ability'. I understand the player needs to be the main character in order to have some connection, rather than be a nameless, faceless NPC, but I fucking hate it when you're somehow the only hope for humanity.

I played Homefront way back when it released (FPS from 2011), and it got shat on a lot. The majority of players didn't seem to like it, the critics called it mediocre, you get the idea. But I, for some reason, loved it. And I think it's because how you weren't some amazing military supersoldier, suffering from PTSD, been to hell and back, personally knows the main antagonist, etc etc. You were John Doe, I think there's mention of previously being in the Marines, but mainly because you knew how to fly a helicopter. You were the pilot. That's the only reason the Resistance has any interest in you. You're not treated like a friend, just that you're another person with the same enemy. The opening sequence sets up Korea as the enemy, but it's clear that everybody hates them as much as the next guy. The main story is to aid the US Army in a counter-offensive, so as I mentioned previous, it has that 'small cog in a larger machine' vibe mainly towards the end. Of course you do most of the dirty work, because you're the main character, but that's how it should be done.

Fucking hell. I'm going to shut up now.

deleted by user submitted by THC to gaming

Vansen 0 points 18 points (+18|-0) ago

I'll always enjoy San Andreas thanks to the goddamn nostalgia goggles, and whilst I can appreciate some of the relatively hidden quirks of GTAV, I couldn't help but just blitz through the story. If anything, it felt like a bit of a chore, rather than something fun.

3 lowest rated comments:

Game Awards 2015: Kojima Barred From The Game Awards By Konami submitted by Zenocide to gaming

Vansen 4 points -4 points (+0|-4) ago

Long and short, Konami want him back because they realise despite it taking fucking bags of their time, MGSV TPP raked in more than enough money for there to be profit and then some.

If Kojima officially leaves, the money would walk with him, and he'd either create his own studio or work for whoever he wants to (because you probably wouldn't reject an application from Kojima). It's just Konami want that money, so they want him to stick around, even though they were complete assholes to him not long before "but he's just on vacation guys".

Maybe the whole thing was just another ruse? Fucking Koji-nami.

Account Deleted By User submitted by Alduin to TIL

Vansen 4 points -3 points (+1|-4) ago

Huh, I've always wondered, but never thought to look it up. Just acknowledge the - discrepancy, I guess - and move on XD

Fallout 3 or Fallout NV? submitted by Vladimara to gaming

Vansen 2 points -2 points (+0|-2) ago

Rather than say one's better than the other, I think it's more accurate to say both are pretty shitty, but New Vegas is slightly less so. Easier to get to run on a modern system, and a main plot that's more coherent than Fallout 3.