Profile overview for JamesDarrow.
Submission statistics

This user has mostly submitted to the following subverses (showing top 5):

1 submissions to gaming

This user has so far shared a total of 1 links, started a total of 0 discussions and submitted a total of 26 comments.

Voting habits

Submissions: This user has upvoted 23 and downvoted 0 submissions.

Comments: This user has upvoted 84 and downvoted 0 comments.

Comment ratings

3 highest rated comments:

Hitman Q&A: "What we release on December 8th is not the full game. Its a sizeable chunk of it. Throughout 2016 well release more locations and missions until the story arc is done and finished." submitted by JamesDarrow to gaming

JamesDarrow 0 points 17 points (+17|-0) ago

To their credit, they do specify that what they release post-launch will all be bundled into the $60 price-tag. At the same time, this is not an idea I particularly enjoy humoring. I can't help but feel that Early Access is creeping into the AAA world.

deleted by user submitted by reacher to gaming

JamesDarrow 0 points 5 points (+5|-0) ago

I am in agreement. In my time back on Reddit, I never found a single imgur (or similar) link that actually contributed or sparked discussion. Usually almost every direct image link led to memes, MRW's, DAE's, etc.

What are some of the most emotionally moving games you've played? submitted by WarNeverChanges to gaming

JamesDarrow 0 points 5 points (+5|-0) ago

The three more recent games that spring to mind are Mass Effect 3, Beyond: Two Souls, and The Last of Us.

For Mass Effect 3 (3 cries, of course) and Beyond: Two Souls (2 cries), they both saddened me with the decisions I made. One of those decisions, in Beyond, I didn't even know was there and just did it anyway before realizing, compounding on the feeling.

For The Last of Us, the intro gave me some tearing up, but as the game went on (especially at the ending), it gave me a sense of purpose, driving me along. Not many games give me that emotional push anymore, partly because of either scripting or the characters/plot just being as weak as they are.

3 lowest rated comments:

There are a million "10 things every writer should do/know" lists. But what is 1 thing you think is important that you'd like to share with other writers? submitted by Dumbtickles to writing

JamesDarrow 0 points 0 points (+0|-0) ago

Honestly, the best piece of advice I have is one that a few lists have, but not this specific way. As an added bonus, it's also incredibly easy to keep in mind.

Just write.

Forget all of the rules, put your fingers on the keys, and start typing. Worry about the rules later when you're doing clean-up, because trying to keep everything in mind when you're working on the first draft will suck the life and joy out of your work. Let the stream of consciousness flow and get the draft made, then start worrying about the technical aspects. After all, a draft filled with mistakes is easier to work with than a draft you gave up half-ways through because you lost the love of it.

Whatever floats your goat submitted by jeuv to funny

JamesDarrow 0 points 0 points (+0|-0) ago

Whatever floats your goat ... until the goat eats it.

No Man's Sky (You can't take the sky from me) submitted by Leviathan776 to gaming

JamesDarrow 0 points 0 points (+0|-0) ago

From what I have seen, it looks very interesting and cool. The realist in me is saying to wait and see how it ships before buying into the hype. Been burned too many times by indies that over-reach and games that fail to deliver.